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Feng Shui vs Wolves of God

Compare Feng Shui and Wolves of God side by side. See differences in complexity, dice, genre, cost, and more.

Feng ShuiWolves of God
GenreFantasy, Scifi, Historical, Modern, Post-ApocalypticHistorical
TagsCinematic, Combat-Heavy, Fast-Paced, High-Power, Martial Arts, Playbook-Driven, Pulp Action, Strong GM Support, Tactical, Theater of the MindSandbox, Exploration, Worldbuilding, Low-Prep, Ascending AC
Core MechanicRoll a positive d6 and a negative d6, subtract the negative die from the positive, and add the Swerve to an Action Value. Meeting or beating the Difficulty succeeds, while open-ended sixes create extreme results.2d6 + skill + attribute ≥ target for skill checks; d20 + modifiers vs. AC for combat. Same engine as Stars/Worlds Without Number adapted for a historical setting.
Dice2d62d6 / d20
ComplexityMediumMedium
AccessibilityHighMedium
RunnabilityVery HighHigh
LicenseAll Rights ReservedOGL 1.0a
Third-Party PublishingNoncommercial only — Atlas Games Fair Use policyNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherAtlas GamesSine Nomine Publishing
Year20152020
LanguagesEnglish, French, RussianEnglish
Best ForGroups that want fast Hong Kong action, tactical shot-by-shot fights, melodramatic hooks, and time-traveling campaigns that mix genresHistorical Dark Ages campaigns set in Anglo-Saxon England with dungeon-delving into Roman ruins, sandbox tools, and Kevin Crawford's signature GM aids.
HighlightsA descending shot countdown makes every action and interrupt change when a character acts again. One-hit mooks support crowd-clearing spectacle, while featured foes and bosses use deeper wound rules for climactic fights. Feng shui sites link faction victories to changes in history across four connected eras.Detailed historical setting with Crawford's sandbox tools, distinctive Anglo-Saxon flavor, Roman ruins as dungeons, compatible with other Sine Nomine products
ConsiderationsMost starting archetypes have fixed statistics and schticks, so initial mechanical customization is limited. The default adventure structure treats investigation and social scenes mainly as connections between fights. Exploding positive and negative dice permit large reversals even when a character's Action Value substantially exceeds the Difficulty.Very niche historical setting, limited appeal outside Dark Ages fans, no free version