TTRPG Wiki

Compare tabletop RPG systems to find your next game

Electric Bastionland vs Tiny Dungeon

Compare Electric Bastionland and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.

Electric BastionlandTiny Dungeon
GenreFantasyFantasy
TagsRules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-PrepRules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based
Core MechanicRoll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats.Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice.
Diced202d6
ComplexityVery LowVery Low
AvailabilityFree quickstartFree quickstart
RunnabilityBook tools not listed2 of 5 book tools
LicenseMark of the Odd SRDProprietary (TinyD6)
Third-Party PublishingNot yet researchedNot yet researched
PublisherBastionland PressGallant Knight Games
Year20202018
LanguagesEnglishEnglish, Spanish, French, German, Polish
Best ForShort treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play.Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on.
HighlightsTwo pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movementEntire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up
ConsiderationsTightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focusBinary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth