Electric Bastionland vs Tiny Dungeon
Compare Electric Bastionland and Tiny Dungeon side by side. See differences in complexity, dice, genre, and more.
| Electric Bastionland | Tiny Dungeon | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Rules-Light, Weird, Classless, Dungeon Crawl, Attacks Always Hit, One-Shot Friendly, Low-Prep | Rules-Light, Beginner-Friendly, One-Shot Friendly, Low-Prep, Fast-Paced, Dungeon Crawl, Theater of the Mind, Heroic, Tag-Based |
| Core Mechanic | Roll d20 equal to or under attribute (STR, DEX, CHA) to avoid danger. Attacks always hit: roll weapon damage directly, reduced by armor. 100+ unique Failed Careers define your character through equipment and debt rather than stats. | Roll 2d6: if any die shows 5 or 6, you succeed. Advantage grants 3d6; Disadvantage drops you to 1d6. No attributes, no skill list: Traits grant situational Advantage, and weapon Mastery/Proficiency determines combat dice. |
| Dice | d20 | 2d6 |
| Complexity | Very Low | Very Low |
| Availability | Free quickstart | Free quickstart |
| Runnability | Book tools not listed | 2 of 5 book tools |
| License | Mark of the Odd SRD | Proprietary (TinyD6) |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Publisher | Bastionland Press | Gallant Knight Games |
| Year | 2020 | 2018 |
| Languages | English | English, Spanish, French, German, Polish |
| Best For | Short treasure-hunting campaigns in a surreal, modern-tinged city. Ideal for groups who love strange worldbuilding, fast character creation via 100+ Failed Careers, and fiction-driven play. | Groups wanting fast, minimalist fantasy with almost zero rules overhead: character creation in minutes, core mechanic in one sentence, and tons of optional modules to bolt on. |
| Highlights | Two pages of actual rules, 100+ varied Failed Careers, detailed GM guidance, free 42-page edition available, spawned an entire design movement | Entire core rules fit in ~20 pages, character fits on an index card, huge trait list for customization without complexity, 17 included microsettings, extensive optional rules (martial disciplines, magic schools, ship combat) let you dial complexity up |
| Considerations | Tightly coupled to its surreal Bastion setting, minimal character progression, requires a confident GM, narrow genre focus | Binary pass/fail with no degrees of success, fantasy-only (other TinyD6 games cover sci-fi), no built-in advancement by default (optional), very light on tactical depth |