Dungeon World vs Pasión de las Pasiones
Compare Dungeon World and Pasión de las Pasiones side by side. See differences in complexity, dice, genre, and more.
| Dungeon World | Pasión de las Pasiones | |
|---|---|---|
| Genre | Fantasy | Modern |
| Tags | Fiction-First, Playbook-Driven, Classic Fantasy, Character-Driven, Collaborative, Exploration, Low-Prep, Improvisation, Strong GM Support, CC-Licensed Rules | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light |
| Core Mechanic | Moves trigger from events in the fiction. When a move calls for a roll, use 2d6 plus the specified modifier. Moves that call for rolls give outcomes for 10+ and 7–9, with the latter usually introducing a cost or compromise. On 6 or less, mark XP and the GM describes the consequences. | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. |
| Dice | 2d6 | 2d6 |
| Complexity | Low | Low |
| Availability | Free core rules | Free quickstart |
| Runnability | 4 of 5 book tools | 5 of 5 book tools |
| License | Creative Commons Attribution 3.0 Unported (CC BY 3.0) | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Open license | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Burning Wheel | Magpie Games |
| Year | 2012 | 2023 |
| Languages | English, French, German, Spanish, Italian, Portuguese, Russian, Korean | English, French, Italian, Spanish |
| Best For | Groups who want dungeon expeditions and fantasy campaigns shaped by their characters’ relationships and decisions. The table builds the world together and resolves danger through a continuous conversation. | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. |
| Highlights | Bonds and alignment award experience for developing relationships and acting on personal convictions. Threat fronts track what dangers will do without intervention, giving the GM an evolving campaign without a scripted plot. Questions during character creation establish shared setting details that become material for adventures. | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. |
| Considerations | Combat has no initiative order or fixed action allotment, so the table manages the spotlight through conversation. Base damage comes from the character’s class rather than weapon type, although weapon tags still change how attacks work. Advancement beyond tenth level requires retirement, an apprentice, or changing classes. | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. |