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Dungeon Crawlers vs Shadowrun

Compare Dungeon Crawlers and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Dungeon CrawlersShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleRules-Light, One-Shot Friendly, Dungeon Crawl, Low-Prep, Fast-Paced, Fiction-First, Freeform Magic, Heroic, Theater of the MindCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicBuild a pool of Action dice (d6s) from trademarks and edges. Roll Danger dice for obstacles — matching Danger dice cancel Action dice. Highest remaining Action die determines success (6 = full, 4–5 = partial, 3 or less = fail).Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced6 dice poold6 dice pool
ComplexityVery LowVery High
AccessibilityMediumMedium
CommunityVery LowHigh
LicenseAll Rights ReservedNo open license
Cost$$$$
PublisherPeril PlanetCatalyst Game Labs
Year20202019
Best ForGroups wanting instant fantasy dungeon-crawling with minimal rules — perfect for one-shots, new players, or when you forgot your rulebooks.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsEntire game fits on 2 pages, character creation in minutes, freeform magic system, built-in adventure generator, same action/danger dice as Neon City OverdriveUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsVery minimal — no detailed combat or advancement systems, limited long-campaign support, lacks depth for crunch-oriented playersMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.