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Dungeon Crawlers vs Index Card RPG

Compare Dungeon Crawlers and Index Card RPG side by side. See differences in complexity, dice, genre, and more.

Dungeon CrawlersIndex Card RPG
GenreFantasyUniversal
TagsRules-Light, One-Shot Friendly, Dungeon Crawl, Low-Prep, Fast-Paced, Fiction-First, Freeform Magic, Heroic, Theater of the MindFast-Paced, Dungeon Crawl, Low-Prep, Rules-Light, One-Shot Friendly, Combat-Heavy, Pulp Action, Ascending AC, Tag-Based
Core MechanicBuild a pool of Action dice (d6s) from trademarks and edges. Roll Danger dice for obstacles: matching Danger dice cancel Action dice. Highest remaining Action die determines success (6 = full, 4–5 = partial, 3 or less = fail).Roll d20 + stat vs. a single Target Number for the whole scene. On a hit, roll an Effort die (d4–d12 by type) to chip away at a task's Hearts (10 HP each). Timer dice count down each round to create urgency.
Diced6 dice poold20 + d4–d12
ComplexityVery LowLow
AvailabilityPaidFree quickstart
RunnabilityBook tools not listed3 of 5 book tools
LicenseAll Rights Reserved3rd Party License
Third-Party PublishingNot yet researchedNot yet researched
PublisherPeril PlanetRunehammer Games
Year20202019
LanguagesEnglishEnglish
Best ForGroups wanting instant fantasy dungeon-crawling with minimal rules: perfect for one-shots, new players, or when you forgot your rulebooks.Groups who love D&D's d20 feel but want something faster, lighter, and more improvisational. Excellent for high-energy dungeon crawls with minimal prep.
HighlightsEntire game fits on 2 pages, character creation in minutes, freeform magic system, built-in adventure generator, same action/danger dice as Neon City OverdriveVery fast play, extensive GM tools, five genre settings included, highly hackable, timer dice create real tension
ConsiderationsVery minimal: no detailed combat or advancement systems, limited long-campaign support, lacks depth for crunch-oriented playersDIY philosophy can overwhelm new GMs, loot-as-progression feels punishing if gear is lost