Dungeon Crawl Classics vs Warhammer Fantasy Roleplay
Compare Dungeon Crawl Classics and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Dungeon Crawl Classics | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Deadly, Exploration, Gonzo, Dungeon Crawl, One-Shot Friendly, Theater of the Mind, Fast-Paced, Ascending AC, Roll to Cast, Random Tables | Career-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting |
| Core Mechanic | Roll d20 + modifiers. Unique dice chain shifts die size up/down. Mercurial magic tables. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d3–d30 | d100 |
| Complexity | Medium | Medium |
| Accessibility | High | Low |
| Runnability | Very High | High |
| License | 3rd Party License | No open license |
| Cost | $$ | $$$ |
| Publisher | Goodman Games | Cubicle 7 |
| Year | 2012 | 2018 |
| Best For | Old-school dungeon crawls with unpredictable magic, character funnels, and a sense of wonder. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Character funnels are distinctive, unpredictable magic system, Appendix N aesthetic | The career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests. |
| Considerations | Requires unusual dice (d3, d5, d7, d14, d16, d24, d30), spell result tables slow play at higher levels, funnel adventures require many disposable characters | The rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills. |