Dungeon Crawl Classics vs Warhammer Fantasy Roleplay
Compare Dungeon Crawl Classics and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| Dungeon Crawl Classics | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Deadly, Exploration, Gonzo, Dungeon Crawl, One-Shot Friendly, Theater of the Mind, Fast-Paced, Ascending AC, Roll to Cast, Random Tables | Career-Based, Combat-Heavy, Corruption, Crunchy, Dark Fantasy, Grimdark, Gritty, Licensed IP, Strong GM Support, Tactical |
| Core Mechanic | Roll d20 + modifiers. Unique dice chain shifts die size up/down. Mercurial magic tables. | Roll d100 equal to or under the relevant Skill or Characteristic. Success Levels compare the tens digits of target and roll, with circumstances modifying the result. Opposed Tests compare the sides' Success Levels. |
| Dice | d3–d30 | d100 |
| Complexity | Medium | High |
| Accessibility | High | Medium |
| Runnability | Very High | Very High |
| License | 3rd Party License | All Rights Reserved |
| Third-Party Publishing | Not yet researched | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | $$ |
| Publisher | Goodman Games | Cubicle 7 Entertainment Ltd. |
| Year | 2012 | 2026 |
| Best For | Old-school dungeon crawls with unpredictable magic, character funnels, and a sense of wonder. | Groups who want a career-driven grim fantasy campaign where social pressure, investigation, travel, and consequential combat make precarious adventurers feel rooted in the Old World. |
| Highlights | Character funnels are distinctive, unpredictable magic system, Appendix N aesthetic | Success Levels make ordinary and opposed Tests express degree of outcome as well as success or failure. Careers connect a character's status, equipment, and advancement to their work and history. Between-adventure procedures give downtime lasting consequences for a character's finances, opportunities, and advancement. |
| Considerations | Requires unusual dice (d3, d5, d7, d14, d16, d24, d30), spell result tables slow play at higher levels, funnel adventures require many disposable characters | Combat links hit locations, critical wounds, Conditions, armour, weapons, and psychology. Career progression uses eligibility, status, trappings, and tracked advances instead of entirely freeform choices. Magic and religion add role-specific procedures on top of the shared Test system. |