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Dungeon Crawl Classics vs Warhammer Fantasy Roleplay

Compare Dungeon Crawl Classics and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Dungeon Crawl ClassicsWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleDeadly, Exploration, Gonzo, Dungeon Crawl, One-Shot Friendly, Theater of the Mind, Fast-Paced, Ascending AC, Roll to Cast, Random TablesGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 + modifiers. Unique dice chain shifts die size up/down. Mercurial magic tables.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced3–d30d100
ComplexityMediumMedium
AccessibilityMediumMedium
CommunityMediumMedium
License3rd Party LicenseNo open license
Cost$$$$$
PublisherGoodman GamesCubicle 7
Year20122018
Best ForOld-school dungeon crawls with unpredictable magic, character funnels, and a sense of wonder.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsCharacter funnels are distinctive, unpredictable magic system, Appendix N aestheticDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsRequires unusual dice (d3, d5, d7, d14, d16, d24, d30), spell result tables slow play at higher levels, funnel adventures require many disposable charactersTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line