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Delta Green vs Superpowered

Compare Delta Green and Superpowered side by side. See differences in complexity, dice, genre, cost, and more.

Delta GreenSuperpowered
GenreHorror, ModernModern, Superhero
Play StyleInvestigation, Deadly, Roleplay-Heavy, Character-Driven, GrittyRules-Light, Superhero, Beginner-Friendly, Fast-Paced, Theater of the Mind, Character-Driven
Core MechanicRoll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders.Roll 2d6 + skill level vs. a difficulty number (4+ easy to 10+ formidable). Characters have 7 broad skills, Endurance (stamina), and Lifeblood (health). Superpowers are defined by a Power source (from 36 options like Fire, Cosmic, or Speed) that grants themed Abilities. Weaknesses grant bonus Abilities. D66 tables generate random powers and origins.
Diced1002d6
ComplexityMediumVery Low
AccessibilityHighMedium
RunnabilityVery HighHigh
LicenseAll Rights ReservedOGL 1.0a
CostFree (Need to Know) / $$$
PublisherArc Dream PublishingStellagama Publishing
Year20162020
Best ForGroups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist.Quick superhero campaigns with a simple 2d6 engine: build any hero from 36 power sources, take a weakness, and leap into four-color action without heavy rules.
HighlightsBonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenariosSimple 2d6 rules, 36 diverse power sources with unique ability lists, quick character creation, OGL-compatible with Cepheus Engine material, includes heroes, villains, and creatures ready to play
ConsiderationsDense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agencyVery niche, limited advancement system, superhero genre only, lacks the depth of crunchier supers games