Delta Green vs Sentinel Comics RPG
Compare Delta Green and Sentinel Comics RPG side by side. See differences in complexity, dice, genre, cost, and more.
| Delta Green | Sentinel Comics RPG | |
|---|---|---|
| Genre | Horror, Modern | Modern, Superhero |
| Play Style | Investigation, Deadly, Roleplay-Heavy, Character-Driven, Gritty | Heroic, Narrative, Superhero, Combat-Heavy, Cinematic, Theater of the Mind |
| Core Mechanic | Roll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders. | Roll three dice (from powers, qualities, and status) and use the middle result vs. difficulty. Your status zone (green/yellow/red) changes available abilities as you take damage. |
| Dice | d100 | d4–d12 |
| Complexity | Medium | Medium |
| Accessibility | High | Medium |
| Runnability | Very High | Very High |
| License | All Rights Reserved | Proprietary |
| Cost | Free (Need to Know) / $$ | $$ |
| Publisher | Arc Dream Publishing | Greater Than Games |
| Year | 2016 | 2022 |
| Best For | Groups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist. | Superhero campaigns that feel like reading a comic book, with a unique status-shifting system and structured hero/villain/environment turns. |
| Highlights | Bonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenarios | Captures comic book pacing well, status system creates dramatic arcs, villain/environment turns keep things dynamic, developed published setting |
| Considerations | Dense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agency | Tightly tied to the Sentinel Comics universe, status dice tracking requires careful bookkeeping, can feel constrained for freeform players |