Delta Green vs Horse Majeure
Compare Delta Green and Horse Majeure side by side. See differences in complexity, dice, genre, cost, and more.
| Delta Green | Horse Majeure | |
|---|---|---|
| Genre | Horror, Modern | Modern |
| Play Style | Investigation, Deadly, Roleplay-Heavy, Character-Driven, Gritty | Comedy, Beginner-Friendly, Rules-Light, One-Shot Friendly, Fast Sessions, Collaborative, Fast-Paced, Low-Prep |
| Core Mechanic | Roll d100 under your skill percentage to succeed. Matched doubles (11, 22, etc.) are critical successes or failures. Six stats (STR, CON, DEX, INT, POW, CHA) derived from percentile rolls. Bonds represent personal relationships and can be damaged as agents lose SAN. Sanity tracks Breaking Points: cross enough and you develop disorders. | Two players form one horse: Player 1 (front) and Player 2 (back). Each player rolls one d6 simultaneously. The dice must be within one value of each other to succeed. Matching dice is a perfect result. Increasing differences produce mixed success, failure, or critical failure. A 5-off result is a catastrophic failure that rips the costume in half. A Horse Tolerance Meter tracks how suspicious NPCs are: reaching level 5 loses the game. A bonus racing mode uses the same dice mechanic on a track board for up to 4 teams. |
| Dice | d100 | d6 |
| Complexity | Medium | Very Low |
| Accessibility | High | Medium |
| Runnability | Very High | Medium |
| License | All Rights Reserved | Standard commercial |
| Cost | Free (Need to Know) / $$ | $ |
| Publisher | Arc Dream Publishing | Tom Lavery |
| Year | 2016 | 2025 |
| Best For | Groups who want modern-day investigative horror where federal agents sacrifice everything (careers, relationships, sanity) to protect humanity from threats that should not exist. | Groups looking for a quick, absurd party game where two players physically coordinate as the front and back halves of a horse costume, hunting for an apple in places horses should not be. |
| Highlights | Bonds and sanity mechanics create personal drama, Need to Know quickstart is free and complete, strong atmospheric design, profession-based characters feel grounded, well-regarded published scenarios | Unique two-player-per-character mechanic forces coordination between the front and back of a horse costume. Horse Tolerance Meter creates escalating tension as NPCs grow suspicious. Includes three detailed color-coded maps with story hooks: a hospital, a space station, and a haunted house. Includes a separate racing board game mode for even player counts. Print-and-play zine format with standee cutouts included. |
| Considerations | Dense investigative scenarios require significant GM prep, limited character advancement between operations, bond deterioration can feel mechanically punishing, SAN loss mechanics can remove player agency | Single-page ruleset with no character advancement, inventory, or campaign structure. Requires exactly even player counts plus a GM. One expansion zine (Stable Conditions) adds items and a bingo board. Humor depends heavily on the group's willingness to commit to the premise. |