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D6 System vs Storypath Ultra

Compare D6 System and Storypath Ultra side by side. See differences in complexity, dice, genre, and more.

D6 SystemStorypath Ultra
GenreUniversalUniversal
TagsToolkit, Modular, Cinematic, Hackable, Skill-Based, Character BuildingToolkit, Modular, Hackable, Investigation, Social Intrigue, Narrative, Classless
Core MechanicRate attributes and skills in numbers of six-sided dice, then roll that pool and total it against a difficulty number set by the GM. One die is the Wild Die: a 6 explodes and is rolled again, while a 1 can introduce a complication. Pips give +1 or +2 between full dice, and Character Points can be spent to add dice to a roll.Roll a pool of d10s equal to Skill + Attribute. Each die showing 8+ is a hit; 10s count as two hits. Add Enhancement (bonus hits from gear, abilities, or circumstances). Spend hits to meet the difficulty, buy off Complications (side effects attached to the roll), or purchase Tricks (extra effects like knockdown or critical hits). Failed rolls generate Momentum, a shared pool players spend for bonus hits, to turn failures into successes, or to introduce story facts.
Diced6 dice poold10 dice pool
ComplexityMediumMedium
AvailabilityFree quickstartPaid
Runnability4 of 5 book tools4 of 5 book tools
LicenseProprietary (licensed from West End Games)Proprietary (third-party license pending)
Third-Party PublishingNot yet researchedNot yet researched
PublisherGallant Knight GamesOnyx Path Publishing
Year20242026
LanguagesEnglishEnglish
Best ForGroups who want one adaptable engine they can take across genres (cinematic action, fantasy, cyberpunk) with modular crunch they can dial up or down.Groups who want a genre-agnostic d10 dice pool engine with dedicated subsystems for action, investigation, and social intrigue: especially those building their own setting or adapting existing Storypath games.
HighlightsAttributes and skills are rated in numbers of d6 that you pool, sum, and compare to a difficulty number, so improving a trait literally adds dice. One die in every pool is the Wild Die, which explodes on a 6 to push results higher and can trigger a complication on a 1. Genre Modules for fantasy, cyberpunk, superpowers, and more bolt onto the same core, so one engine spans many settings.Three distinct play modes (action-adventure, investigation, and influence) each with dedicated mechanics. Complications and Tricks give every successful roll narrative texture beyond pass/fail. Momentum turns failed rolls into a shared resource that keeps the story moving. Modular building-block systems (powers, heists, vehicles, crafting, large-scale combat) plug into any game.
ConsiderationsLarge dice pools mean rolling and summing many d6s per action, which slows resolution for highly skilled characters. The breadth of optional modules and rules variants means groups must decide which subsystems to use before play. Character creation allocates dice and pips across attributes and skills, requiring some up-front arithmetic.No included setting beyond three short examples: groups must build or adapt their own world. No free quickstart or SRD available. Multiple interacting subsystems (Enhancement, Advantage, bonds, Complications) take several sessions to internalize.