Coyote & Crow vs Traveller
Compare Coyote & Crow and Traveller side by side. See differences in complexity, dice, genre, cost, and more.
| Coyote & Crow | Traveller | |
|---|---|---|
| Genre | Scifi, Fantasy | Scifi |
| Tags | Character Building, Character-Driven, Classless, Skill-Based, Tactical, Theater of the Mind, Lore-Heavy, Heroic | Sandbox, Simulation, Exploration, Deadly, Character Building, Faction Play |
| Core Mechanic | Build a d12 pool from Skill Rank, the applicable related Stat, and modifiers. Trained Skills use the higher related Stat, while Rank 0 uses the lower. Each die meeting the Success Number, usually 8, adds one success. Each 1 subtracts a success, while each 12 creates a Critical die. A positive total succeeds, 0 fails, and a negative total is a critical failure. | Roll 2d6 + skill + modifier ≥ 8 to succeed. Character generation is a mini-game. |
| Dice | d12 dice pool | 2d6 |
| Complexity | High | Medium |
| Accessibility | High | High |
| Runnability | Very High | Very High |
| License | All Rights Reserved | Traveller Fair Use Policy |
| Third-Party Publishing | Not yet researched | Not yet researched |
| Cost | $$ | $$ |
| Publisher | Coyote & Crow Games | Mongoose Publishing |
| Year | 2021 | 2022 |
| Languages | English, Italian | English, German, French |
| Best For | Groups that want character-driven exploration and protection in an Indigenous science-fantasy future. It suits tables that prefer consequential choices and tactical conflicts resolved through abstract range bands. | Hard sci-fi sandbox campaigns with trading, exploration, and realistic space travel. |
| Highlights | Player-authored Goals turn character ambitions into advancement, keeping campaign development tied to choices made in play. Chosen Initiative makes turn order a recurring tactical decision instead of a one-time roll. The Three Path Concept turns non-linear scenario design into a concrete prep tool, so major obstacles support meaningful alternatives to combat. | Comprehensive sci-fi toolkit, lifepath character creation, detailed trade/travel systems |
| Considerations | The unified check is consistent, but character options and interlocking encounter procedures create substantial rules overhead. Success Numbers and critical Story Events depend on Story Guide judgment, so consistent difficulty and consequences require steady table rulings. The setting leaves much of its metaphysics deliberately open, requiring the group to establish what is real before play. | Lifepath character creation rolls for aging and career mishaps, so a Traveller can leave chargen weakened or pushed onto an unwanted path. Subsystem rules are spread across multiple supplements, so the core book leaves several procedures without full depth. Characteristics are recorded as a hexadecimal Universal Personality Profile string, an unusual notation newcomers must learn before they can read a stat block. |