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City of Mist vs Night's Black Agents

Compare City of Mist and Night's Black Agents side by side. See differences in complexity, dice, genre, cost, and more.

City of MistNight's Black Agents
GenreModernHorror, Modern
Play StyleNarrative, Investigation, Mystery, Roleplay-Heavy, Fiction-First, Noir, Urban Fantasy, Drama, Tag-BasedInvestigation, Espionage, Character-Driven, Gritty
Core MechanicRoll 2d6 + invoked tags. Characters have no numerical stats: instead they invoke narrative tags from their Mythos (legendary) and Logos (mundane) themes. 7–9 partial success, 10+ full success. Statuses replace HP on a 1–6 tier track.GUMSHOE engine. Investigative abilities auto-succeed: if you have the skill and there's a clue, you find it. General abilities (combat, athletics) roll 1d6 + spent points vs. difficulty 4. Point pools refresh between sessions, creating resource-management tension. Four play modes (Burn, Dust, Mirror, Stakes) tune mechanics to your preferred espionage tone.
Dice2d6d6
ComplexityMediumMedium
AccessibilityHighMedium
RunnabilityMediumHigh
LicenseCommunity content (Cauldron of Mist)GUMSHOE SRD (CC BY 3.0 / OGL)
Cost$$$$$
PublisherSon of Oak Game StudioPelgrane Press
Year20192012
Best ForGroups who want noir-style investigations in a modern city where characters channel mythological archetypes: balancing mundane lives with legendary powers.Groups who want spy-thriller action fused with supernatural horror: burned agents unraveling a vampire conspiracy through investigation, chases, and tradecraft.
HighlightsTag system makes every character unique, investigation mechanics are well-designed, layered interplay between mythic and mundane identityInvestigation never stalls: clues flow automatically, Conspyramid campaign structure is a well-designed GM tool, four tonal modes let you dial in the spy genre you want, highly modular vampire creation system, works stripped of vampires for pure espionage
ConsiderationsTag-based resolution takes adjustment from traditional RPGs, heavily tied to its urban noir setting, two-book format can feel expensive, prep-intensive for the MCNPC combat math can feel unbalanced against PCs, multiple point pools to track can bottleneck play, narrow genre focus limits reuse, requires significant GM prep for conspiracy networks