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Cities Without Number vs Tiny Cyberpunk

Compare Cities Without Number and Tiny Cyberpunk side by side. See differences in complexity, dice, genre, cost, and more.

Cities Without NumberTiny Cyberpunk
GenreCyberpunkCyberpunk, Scifi
TagsSandbox, Classless, Noir, Ascending ACRules-Light, One-Shot Friendly, Low-Prep, Fast-Paced, Theater of the Mind, Classless, Solo-Friendly, Random Tables
Core Mechanic2d6 + attribute mod + skill for skill checks; d20 + modifiers vs. AC for combat. Edge and chrome (cyberware) add abilities and complications. Faction turn system runs corporate, gang, and government power struggles between sessions. Tag-based city generation creates districts and neighborhoods on the fly.Roll 2d6 for a Test; any 5 or 6 succeeds. Advantage raises the pool to 3d6, while Disadvantage lowers it to 1d6 and normally takes precedence.
Dice2d6 / d20d6 dice pool
ComplexityMediumMedium
AccessibilityVery HighMedium
RunnabilityVery HighMedium
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
CostFree$$
PublisherSine Nomine PublishingGallant Knight Games
Year20232024
LanguagesEnglishEnglish
Best ForCyberpunk sandbox campaigns with comprehensive GM worldbuilding tools, faction turns, and noir-tinged urban adventure: fully compatible with Stars Without Number and Worlds Without Number.Groups seeking quick cyberpunk missions where street-level jobs provoke escalating corporate retaliation. The included oracles also support solo campaigns.
HighlightsFree version is very generous, comprehensive sandbox and faction tools, seamlessly compatible with SWN/WWN family, noir investigation mechanics, detailed city generation systemHacking uses Firewall difficulty and failure-triggered Kickbacks, giving digital intrusion distinct risks while reusing the core Test. Heat turns mission fallout into escalating corporate actions after rests, carrying consequences between jobs. A complete solo loop pairs scene procedures with oracles, supporting one-player campaigns without a Director.
ConsiderationsOSR combat can feel basic, cyberpunk genre may overlap with Shadowrun expectations, less support for narrative/story-arc campaignsMost Tests resolve as binary success or failure, leaving unlisted consequences to the Director. Long campaigns require more Director worldbuilding than one-off missions. The Corporate Edition includes portions of Neodinium that the publisher identified as generative-AI text; an announced Hacker Edition will replace that material.