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Canes Belli vs Starfinder

Compare Canes Belli and Starfinder side by side. See differences in complexity, dice, genre, cost, and more.

Canes BelliStarfinder
GenreScifiScifi
TagsCC-Licensed Rules, Cinematic, Combat-Heavy, Fast-Paced, Mission-Based, Resource Management, Rules-Light, Strong GM Support, Tactical, Theater of the MindTactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration
Core MechanicRoll a d6 pool equal to one attribute plus one skill. Each 5 or 6 is a success, and the GM sets difficulty by the successes required. In combat, matching Armor Value scores a hit, and each excess success adds to the weapon's base damage.d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e.
Diced6 dice poold20
ComplexityLowHigh
AccessibilityVery HighVery High
RunnabilityLowVery High
LicenseCC BY-SA 4.0ORC
Third-Party PublishingCommercial publishing allowed — CC BY-SA 4.0Not yet researched
Summary only, not legal advice. Check current terms before publishing.
CostFreeFree
PublisherSebastian HahnPaizo
Year20252024
Best ForGroups who want focused military-science-fiction missions where cinematic one-liners and mission generators extend play beyond the included starter scenario.Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure.
HighlightsArchetype abilities spend the same Energy that absorbs damage, so every use reduces the reserve against later attacks. One-liners grant once-per-session effects such as full-party healing or extra actions, reinforcing the game's action-movie tone. Mission and sidequest generators pair goals with complications to frame assignments beyond the included starter scenario.Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity
ConsiderationsAll four archetypes are fixed military roles with preset abilities and equipment, so character concepts stay within the elite-soldier premise. Each combat round permits either an action or movement, so crossing from Long range to Close range takes two rounds. Advancement grants one attribute point and three skill points at GM-chosen intervals, keeping progression to numerical increases.Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only