Canes Belli
Core RulebookCore Mechanic
Roll a d6 pool equal to one attribute plus one skill. Each 5 or 6 is a success, and the GM sets difficulty by the successes required. In combat, matching Armor Value scores a hit, and each excess success adds to the weapon's base damage.
Best For
Groups who want focused military-science-fiction missions where cinematic one-liners and mission generators extend play beyond the included starter scenario.
Highlights
Archetype abilities spend the same Energy that absorbs damage, so every use reduces the reserve against later attacks. One-liners grant once-per-session effects such as full-party healing or extra actions, reinforcing the game's action-movie tone. Mission and sidequest generators pair goals with complications to frame assignments beyond the included starter scenario.
Considerations
All four archetypes are fixed military roles with preset abilities and equipment, so character concepts stay within the elite-soldier premise. Each combat round permits either an action or movement, so crossing from Long range to Close range takes two rounds. Advancement grants one attribute point and three skill points at GM-chosen intervals, keeping progression to numerical increases.
Third-Party Publishing
Material covered by the rulebook's CC BY-SA 4.0 notice may be shared and adapted commercially with attribution and ShareAlike; trademarks and third-party rights are not licensed.