Candela Obscura vs Super Space Knights
Compare Candela Obscura and Super Space Knights side by side. See differences in complexity, dice, genre, and more.
| Candela Obscura | Super Space Knights | |
|---|---|---|
| Genre | Horror | Sci-Fi |
| Tags | Investigation, Mystery, Corruption, Mission-Based, Playbook-Driven, Fiction-First, Resource Management, Atmospheric, Character-Driven, Strong GM Support | CC-Licensed Rules, Combat-Heavy, Corruption, Fiction-First, Grimdark, Mission-Based, Playbook-Driven, Resource Management, Strong GM Support, Tag-Based |
| Core Mechanic | Roll d6s equal to your action rating and take the highest result: 1–3 is failure, 4–5 is success at a cost, and 6 is full success. Multiple 6s give a critical success. Spend drive to add dice, up to six total. With no dice, roll two and take the lower result. Taking a gilded die’s result restores one drive point. Burn resistance to reroll only your action dice. The GM sets stakes and expectations before the roll. | When a move's fictional trigger occurs, a player rolls 2d6 plus War, Faith, or Logistics. A 10 or higher succeeds, a 7 to 9 succeeds with a complication or price, and a 6 or lower fails with trouble to follow. |
| Dice | d6 dice pool | 2d6 |
| Complexity | Low | Medium |
| Availability | Free quickstart | Paid |
| Runnability | 5 of 5 book tools | 3 of 5 book tools |
| License | Darrington Press Community Gaming License 2.0 | Creative Commons Attribution 4.0 International |
| Third-Party Publishing | Commercial publishing allowed — Community gaming license | Commercial publishing allowed — CC BY 4.0 |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Darrington Press | Gabriel Ciprés |
| Year | 2023 | 2023 |
| Languages | English, German, Italian, Portuguese, Spanish | English, Spanish |
| Best For | Groups who want episodic occult investigations with lasting injuries and shared recovery resources. Character-specific goals reward taking risks during assignments. | Groups who want military science-fiction campaigns at company scale, with shared worldbuilding and a corruption spiral that can turn victories into the Order's downfall. |
| Highlights | Gilded dice let investigators accept a worse outcome to recover resources. Character-specific goals contribute to shared advancement after each assignment. The assignment framework identifies essential reveals that keep investigations moving. | Players define the Order and its galactic context together, making the military empire and its enemies specific to their campaign. Damnation can produce powerful Darkness Taints or corrupt the Order itself, turning ruthless victories into a path toward collapse. Linked rules for companies, individual knights, and spaceships let missions shift scale while retaining the same fictional framework. |
| Considerations | Recovery draws from a limited pool shared by the whole circle. Scars usually persist throughout a campaign and can force a character out of play. Combat uses narrative judgment rather than initiative or fixed enemy health. | Players usually control companies of dozens or hundreds of warriors, so individual characters receive less attention than the military unit. The premise centers an authoritarian human empire locked in perpetual war, and play repeatedly pressures companies toward violence and compromise. Conflicts between opponents at different scales resolve quickly in favor of the larger force, removing an underdog roll from those confrontations. |