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Candela Obscura vs Mothership

Compare Candela Obscura and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Candela ObscuraMothership
GenreHorrorScifi, Horror
Play StyleHorror, Investigation, Narrative, Fiction-First, Atmospheric, Character-Driven, Playbook-Driven, Mission-Based, Corruption, Collaborative, Drama, Roleplay-HeavyRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicRoll a pool of d6s equal to your action rating (0–3), take the highest result. A 6 is a full success, 4–5 is a mixed success, 1–3 is a miss. Spend Drive points (Nerve, Cunning, or Intuition) to add dice. Gilded actions replace one die with a special gilded die — choosing its result recovers 1 Drive. The GM sets stakes (low, standard, or high) and expectations before each roll.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced6 dice poold100
ComplexityLowLow
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseDarrington Press Community Gaming License3rd Party License
Cost$$$
PublisherDarrington PressTuesday Knight Games
Year20232022
Best ForGroups who want atmospheric horror investigation with narrative-first mechanics, where supernatural corruption slowly erodes characters across a series of assignments.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsGilded dice create meaningful risk-reward tension on every roll, Drive system elegantly ties character resources to narrative themes, assignment structure gives the GM a clear framework for pacing, marks and scars make supernatural exposure feel consequentialRules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsNo free core rules — only a free quickstart guide is available, setting is tightly bound to the Fairelands world, limited character customization compared to Blades in the Dark, combat is intentionally de-emphasized in favor of investigation and social playPanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play