Call of Cthulhu vs Mörk Borg
Compare Call of Cthulhu and Mörk Borg side by side. See differences in complexity, dice, genre, cost, and more.
| Call of Cthulhu | Mörk Borg | |
|---|---|---|
| Genre | Horror, Modern | Fantasy, Horror |
| Play Style | Investigation, Deadly, One-Shot Friendly, Atmospheric, Roleplay-Heavy, Mystery, Horror, Corruption, Skill-Based | Rules-Light, Deadly, One-Shot Friendly, Gritty, Fast-Paced, Dungeon Crawl, Atmospheric, Theater of the Mind |
| Core Mechanic | Roll d100 equal to or under your skill percentage. Success tiers at half (Hard) and one-fifth (Extreme) of the skill value. Bonus and penalty dice adjust the tens digit. Failed rolls can be pushed for a second attempt at greater risk. | Roll d20 + ability modifier vs. DR. Player-facing rolls. Minimal stats. |
| Dice | d100 | d20 |
| Complexity | Medium | Very Low |
| Accessibility | High | Very High |
| Runnability | Very High | High |
| License | Chaosium Fan Material Policy | Mörk Borg Third Party License |
| Cost | $$ | $ |
| Publisher | Chaosium | Free League Publishing |
| Year | 2014 | 2020 |
| Best For | Investigation-driven horror where combat is deadly and sanity is fragile. Great for one-shots. | Short, brutal sessions in an apocalyptic setting where characters are disposable, the rules are minimal, and lethality is the point. |
| Highlights | Tracking Sanity as a depletable score ties mental erosion to the fiction, so confronting cosmic horror mechanically wears characters down. The percentile skills resolve on a d100 roll-under, with Hard and Extreme bands at half and one-fifth of the rating. Bouts of Madness convert failed Sanity checks into temporary phobias, manias, or loss of character control. | Player-facing d20 rolls keep resolution minimal. The Calendar of Nechrubel ticks the world toward a scripted apocalypse during play. Scroll-based powers can misfire, making magic a gamble. |
| Considerations | The chase rules add a detailed positioning subsystem whose complexity outweighs how often it sees use. Character creation allocates points across a long list of skills, a slow first step for new players. In long campaigns the sanity spiral can strip a character of player control as madness accumulates. | Class balance varies significantly, core book layout prioritizes style over reference usability, random character generation limits player investment |