TTRPG Wiki

Compare tabletop RPG systems to find your next game

Brindlewood Bay vs Mothership

Compare Brindlewood Bay and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Brindlewood BayMothership
GenreHorror, ModernScifi, Horror
Play StyleInvestigation, Mystery, Collaborative, Player-Only Rolls, Narrative, Fiction-First, Character-Driven, Atmospheric, Corruption, HorrorRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicPbtA framework — roll 2d6 plus ability modifier, with 10+ as a strong hit, 7–9 as a hit with complication, and 6 or less as a miss. Mysteries have no pre-written solution; players gather clues through the Meddling Move, then use the Theorize move to propose a solution and roll to see if it is correct. The Theorize roll adds the number of clues found minus the mystery's complexity rating (6–8). Putting on a Crown after any roll lets a player bump the result up one tier at the cost of marking narrative consequences on their character sheet.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Dice2d6d100
ComplexityLowLow
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseCarved from Brindlewood (third-party content license)3rd Party License
Cost$$$
PublisherThe GauntletTuesday Knight Games
Year20222022
Best ForGroups who want a collaborative mystery game where players piece together clues and collectively theorize solutions, blending cozy small-town charm with creeping cosmic horrorTerrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsGold ENnie Award winner (Best Electronic Book 2023), no predetermined mystery solutions — players collaboratively theorize the answer from gathered clues, dual-tone structure balances cozy daytime vignettes with dangerous nighttime investigation, Crown mechanic lets players trade long-term character consequences for immediate fictional do-overs, spawned the Carved from Brindlewood third-party design frameworkRules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsKeeper must improvise heavily since mysteries have no fixed solutions, Day/Night move split requires tracking time of day carefully, the dark conspiracy campaign arc may not appeal to groups who only want standalone mysteries, combat is not a focus and physical danger is resolved through the same general moves as everything elsePanic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play