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Barbarians of Lemuria vs Dungeons & Dragons

Compare Barbarians of Lemuria and Dungeons & Dragons side by side. See differences in complexity, dice, genre, cost, and more.

Barbarians of LemuriaDungeons & Dragons
GenreFantasyFantasy
TagsRules-Light, Pulp Action, Sword & Sorcery, Beginner-Friendly, Fast-PacedTactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Combat-Heavy, Exploration, Resource Management, Strong GM Support, CC-Licensed Rules
Core MechanicRoll 2d6 + attribute + career (or combat ability), 9+ to succeed. Four attributes (Strength, Agility, Mind, Appeal) and four combat abilities (Initiative, Melee, Ranged, Defence) rated 0–5. Careers replace individual skills: if your career is relevant, add its rating. Boons roll 3d6 keep best two; flaws roll 3d6 keep worst two. Hero Points fuel dramatic escapes and heroic feats.Roll a d20 and add applicable modifiers to meet or beat a target number. Checks and saving throws use a Difficulty Class; attacks use Armor Class. Advantage or disadvantage means rolling two d20s and keeping the higher or lower result.
Dice2d6d20
ComplexityLowHigh
AccessibilityMediumVery High
RunnabilityHighVery High
LicenseAll Rights ReservedCreative Commons Attribution 4.0 International (SRD 5.2.1); proprietary core books
Third-Party PublishingNot yet researchedCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
Cost$Free
PublisherBeyond Belief GamesWizards of the Coast
Year20152024
LanguagesEnglishEnglish, French, Italian, German, Spanish
Best ForGroups who want fast, pulpy sword and sorcery in the vein of Conan: career-based characters, boons and flaws, and combat that resolves in minutes.Groups who want heroic fantasy campaigns with tactical combat and extensive character customization.
HighlightsCareer system is intuitive and fast, combat resolves in minutes, Hero Points enable pulp heroics, simple to learn and teach, spawned the Everywhen universal toolkitWeapon Mastery adds effects such as pushing or slowing enemies to qualifying weapon attacks. Class and feat choices let characters develop different roles over twenty levels. Optional Bastions give characters home bases with facilities that produce benefits between adventures.
ConsiderationsTightly coupled to its Lemuria setting, limited character advancement, combat lacks tactical depthSpells and class abilities have separate resource limits and timing rules. Higher-level magic can change travel and encounter assumptions that the DM must prepare for. Social encounters rely on ability checks and DM judgments about NPC attitudes.