Aurora vs The Witcher TRPG
Compare Aurora and The Witcher TRPG side by side. See differences in complexity, dice, genre, and more.
| Aurora | The Witcher TRPG | |
|---|---|---|
| Genre | Sci-Fi | Fantasy |
| Tags | Crunchy, Combat-Heavy, Skill-Based, Mission-Based, Base-Building, Deadly, Random Character Creation, Superpowers | Crunchy, Combat-Heavy, Tactical, Character Building, Skill-Based, Social Combat, Dark Fantasy, Gritty, Deadly, Licensed IP |
| Core Mechanic | Roll d100 equal to or under skill value for a standard success. Degrees of success scale with the margin: standard (full value), difficult (half value), very difficult (quarter value), legendary (01 only). Misfortune triggers on rolls of 96+ (99+ for skilled characters). Combat uses initiative based on Dexterity, with major actions, minor actions, and reactions (number limited by Dexterity / 30). Defenders choose to dodge, parry, counterattack, or maneuver as reactions. Superpowers cost energy points and risk destabilizing the dimension when used in front of witnesses. | Roll a d10 and add the relevant statistic and skill. You succeed by exceeding the difficulty or the opposing roll. Natural 10s add another roll, while natural 1s subtract another roll from the statistic and skill total. |
| Dice | d100 | d10 |
| Complexity | High | High |
| Availability | Free quickstart | Free quickstart |
| Runnability | 3 of 5 book tools | 5 of 5 book tools |
| License | All Rights Reserved | All Rights Reserved |
| Third-Party Publishing | Not yet researched | Noncommercial only — Publisher homebrew policy |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | GrubyBang | R. Talsorian Games |
| Year | 2024 | 2018 |
| Languages | English | English, Polish, French, German, Italian, Spanish, Chinese, Portuguese, Russian |
| Best For | Groups who want a crunchy BRP-based sci-fi game where superpowered agents travel to other dimensions on tactical missions, build up a shared base between operations, and face detailed combat with location-based wounds. | Groups who want dangerous Witcher adventures with detailed character options. |
| Highlights | Dimension-hopping premise supports any genre or historical period within a single campaign. 16 superpowers with leveled upgrades and a risk-reward discretion system. Base-building expands Facility 13 with modules like the Isomer Forge (iconic weapons) and Nanite Workshop. 120+ weapons spanning primitive, modern, and futuristic eras. Detailed wound tables by body location and weapon type. | Nine professions develop through branching skill trees. Monster knowledge helps characters prepare equipment against specific vulnerabilities. An optional verbal combat system gives social conflicts their own resolve track. |
| Considerations | 11-step character creation process is detailed but lengthy. Translated from Polish: occasional language inconsistencies. No free rules or SRD available. | Combat combines several calculations and reference tables. Critical wounds can leave lasting penalties even after treatment. Graphic violence and social prejudice are central to the setting. |