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Ashen Stars vs Mothership

Compare Ashen Stars and Mothership side by side. See differences in complexity, dice, genre, cost, and more.

Ashen StarsMothership
GenreScifiScifi, Horror
TagsInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, CrunchyRules-Light, Deadly, One-Shot Friendly, Survival, Atmospheric, Low-Prep, Cinematic, Fast-Paced
Core MechanicOrdinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.Roll d100 under stat/skill. Stress and panic mechanics escalate tension.
Diced6d100
ComplexityHighLow
AccessibilityHighHigh
RunnabilityVery HighMedium
LicenseAll Rights Reserved3rd Party License
Third-Party PublishingCommercial publishing allowed — GUMSHOE Community on DriveThruRPGNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$
PublisherPelgrane PressTuesday Knight Games
Year20112022
LanguagesEnglishEnglish
Best ForGroups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.Terrifying sci-fi horror one-shots and short campaigns. Panic table creates unforgettable moments.
HighlightsAutomatic core clues keep missed information rolls from blocking a case. Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill. Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.Rules-light, well-regarded module library, panic system creates mechanical tension
ConsiderationsInvestigative pools normally refresh only when a case ends, making extra benefits a case-long budget. The rules assume a working Laser crew; fugitive campaigns require changes to that framework. Ship battles use abstract goal-point races rather than positional movement on a tactical map.Panic table can cascade and end sessions abruptly, limited long-campaign support in core rules, stress mechanics can feel repetitive over extended play