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Ashen Stars vs Lancer

Compare Ashen Stars and Lancer side by side. See differences in complexity, dice, genre, cost, and more.

Ashen StarsLancer
GenreScifiScifi
TagsInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, CrunchyTactical, Mecha, Character Building, Heroic, Crunchy
Core MechanicOrdinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.Narrative scenes use d20 roll-over (10+ succeeds), with backgrounds granting advantage and triggers adding flat bonuses. Mech combat is grid-based and tactical: no initiative, players and NPCs alternate turns. Pilots progress through License Levels (LL0–LL12), unlocking new chassis, weapons, and systems across five manufacturers with 30+ mech frames.
Diced6d20 + d6
ComplexityHighHigh
AccessibilityHighHigh
RunnabilityVery HighVery High
LicenseAll Rights ReservedLancer Third Party License
Third-Party PublishingCommercial publishing allowed — GUMSHOE Community on DriveThruRPGNot yet researched
Summary only, not legal advice. Check current terms before publishing.
Cost$$$$
PublisherPelgrane PressMassif Press
Year20112019
LanguagesEnglishEnglish
Best ForGroups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.Groups who want deep tactical mech combat with meaningful customization layered on top of accessible narrative play: giant robot enthusiasts seeking a modern alternative to BattleTech.
HighlightsAutomatic core clues keep missed information rolls from blocking a case. Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill. Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.Free core PDF, extensive mech customization with 30+ frames, clean split between rules-light narrative and crunchy tactical combat, alternating activations remove initiative so both sides stay engaged
ConsiderationsInvestigative pools normally refresh only when a case ends, making extra benefits a case-long budget. The rules assume a working Laser crew; fugitive campaigns require changes to that framework. Ship battles use abstract goal-point races rather than positional movement on a tactical map.Mech combat dominates: narrative half feels thin by comparison, steep learning curve from sheer volume of mech options, genre-locked to sci-fi mech fiction, requires grid/VTT for combat