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Ashen Stars vs Candela Obscura

Compare Ashen Stars and Candela Obscura side by side. See differences in complexity, dice, genre, and more.

Ashen StarsCandela Obscura
GenreSci-FiHorror
TagsInvestigation, Mystery, Mission-Based, Ship-Based, Space Opera, Resource Management, Character-Driven, Strong GM Support, Skill-Based, CrunchyInvestigation, Mystery, Corruption, Mission-Based, Playbook-Driven, Fiction-First, Resource Management, Atmospheric, Character-Driven, Strong GM Support
Core MechanicOrdinary tests roll a d6 plus ability-pool points spent before rolling, succeeding by meeting or beating the difficulty. Investigative abilities work differently: a core clue is simply given when the right ability is used, no roll needed, with point spends buying extra benefits.Roll d6s equal to your action rating and take the highest result: 1–3 is failure, 4–5 is success at a cost, and 6 is full success. Multiple 6s give a critical success. Spend drive to add dice, up to six total. With no dice, roll two and take the lower result. Taking a gilded die’s result restores one drive point. Burn resistance to reroll only your action dice. The GM sets stakes and expectations before the roll.
Diced6d6 dice pool
ComplexityHighLow
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools5 of 5 book tools
LicenseAll Rights ReservedDarrington Press Community Gaming License 2.0
Third-Party PublishingCommercial publishing allowed — GUMSHOE Community on DriveThruRPGCommercial publishing allowed — Community gaming license
Summary only, not legal advice. Check current terms before publishing.
PublisherPelgrane PressDarrington Press
Year20112023
LanguagesEnglishEnglish, German, Italian, Portuguese, Spanish
Best ForGroups who want episodic space mysteries with a shared ship and recurring personal subplots. Cases put the crew's pursuit of justice in tension with its need to earn a living.Groups who want episodic occult investigations with lasting injuries and shared recovery resources. Character-specific goals reward taking risks during assignments.
Highlights
  • Automatic core clues keep missed information rolls from blocking a case.
  • Reputation changes the wait between contracts, connecting ethical choices to the crew's upkeep bill.
  • Ship combat assigns different attack modes to crew stations, spreading decisive actions across specialists.
  • Gilded dice let investigators accept a worse outcome to recover resources.
  • Character-specific goals contribute to shared advancement after each assignment.
  • The assignment framework identifies essential reveals that keep investigations moving.
Considerations
  • Investigative pools normally refresh only when a case ends, making extra benefits a case-long budget.
  • The rules assume a working Laser crew; fugitive campaigns require changes to that framework.
  • Ship battles use abstract goal-point races rather than positional movement on a tactical map.
  • Recovery draws from a limited pool shared by the whole circle.
  • Scars usually persist throughout a campaign and can force a character out of play.
  • Combat uses narrative judgment rather than initiative or fixed enemy health.