Apocalypse World vs Thirsty Sword Lesbians
Compare Apocalypse World and Thirsty Sword Lesbians side by side. See differences in complexity, dice, genre, and more.
| Apocalypse World | Thirsty Sword Lesbians | |
|---|---|---|
| Genre | Post-Apocalyptic | Fantasy, Scifi, Cyberpunk, Modern |
| Tags | Narrative, Fiction-First, Character-Driven, Collaborative, Improvisation, Drama, Playbook-Driven, Gritty, Weird, Strong GM Support | Narrative, Fiction-First, Character-Driven, Drama, Roleplay-Heavy, Collaborative, Playbook-Driven, CC-Licensed Rules, Beginner-Friendly, One-Shot Friendly |
| Core Mechanic | When the fiction triggers a move, roll 2d6 plus the specified stat. A 10+ is a strong hit, 7–9 is a weak hit, and 6 or less is a miss. The move defines its outcomes; a miss usually lets the MC introduce consequences. | When a move's fictional trigger occurs, roll 2d6 plus Daring, Grace, Heart, Wit, or Spirit. Each move defines the consequences for an up beat on 10+, a mixed beat on 7–9, or a down beat on 6-; down beats mark XP and let the GM introduce a complication. |
| Dice | 2d6 | 2d6 |
| Complexity | Medium | Low |
| Availability | Paid | Free core rules |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | Proprietary | CC BY-SA 4.0 (text) |
| Third-Party Publishing | Commercial publishing allowed — Publisher policy for original inspired games | Commercial publishing allowed — Powered by Lesbians open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | lumpley games | Evil Hat Productions |
| Year | 2016 | 2021 |
| Languages | English, Italian, Portuguese | English, French |
| Best For | Groups who want an unfolding post-apocalyptic campaign built around unstable alliances and struggles over scarce resources. | Groups seeking queer action romance centered on personal relationships. It supports one-shots and campaigns built through collaborative setting creation. |
| Highlights | Shared-history ratings make changing relationships feed directly into assistance and advancement. Threat types and countdowns give the MC procedures for escalating pressures without scripting a plot. Battle moves let players weigh control of an objective against harm inflicted and suffered. | Conditions impose concrete penalties until recovery scenes or destructive actions clear them. Strings let characters influence rolls or tempt choices, making relationships mechanically consequential. Playbook conflicts and Smitten prompts give each romance a source of dramatic tension. |
| Considerations | The campaign is designed to develop over several sessions rather than conclude in one sitting. The MC must interpret fictional circumstances and turn move results into concrete consequences. Sex-triggered moves make intimacy a mechanical topic unless the group agrees to remove them. | There is no general move for persuading an NPC directly, so mechanical leverage comes from gaining and spending Strings. The default Fight move resolves one exchange rather than a turn-based combat round, but optional Expanded Fight Moves support longer duels. Exploration and investigation rely on fictional positioning or Defy Disaster instead of dedicated procedures. |