Apocalypse World vs Pasión de las Pasiones
Compare Apocalypse World and Pasión de las Pasiones side by side. See differences in complexity, dice, genre, and more.
| Apocalypse World | Pasión de las Pasiones | |
|---|---|---|
| Genre | Post-Apocalyptic | Modern |
| Tags | Narrative, Fiction-First, Character-Driven, Collaborative, Improvisation, Drama, Playbook-Driven, Gritty, Weird, Strong GM Support | Drama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-Light |
| Core Mechanic | When the fiction triggers a move, roll 2d6 plus the specified stat. A 10+ is a strong hit, 7–9 is a weak hit, and 6 or less is a miss. The move defines its outcomes; a miss usually lets the MC introduce consequences. | Most rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another. |
| Dice | 2d6 | 2d6 |
| Complexity | Medium | Low |
| Availability | Paid | Free quickstart |
| Runnability | 5 of 5 book tools | 5 of 5 book tools |
| License | Proprietary | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Publisher policy for original inspired games | No verified route found |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | lumpley games | Magpie Games |
| Year | 2016 | 2023 |
| Languages | English, Italian, Portuguese | English, French, Italian, Spanish |
| Best For | Groups who want an unfolding post-apocalyptic campaign built around unstable alliances and struggles over scarce resources. | Groups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories. |
| Highlights | Shared-history ratings make changing relationships feed directly into assistance and advancement. Threat types and countdowns give the MC procedures for escalating pressures without scripting a plot. Battle moves let players weigh control of an objective against harm inflicted and suffered. | Move questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed. |
| Considerations | The campaign is designed to develop over several sessions rather than conclude in one sitting. The MC must interpret fictional circumstances and turn move results into concrete consequences. Sex-triggered moves make intimacy a mechanical topic unless the group agrees to remove them. | The game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx. |