Apocalypse World vs Deep Sky Ballad
Compare Apocalypse World and Deep Sky Ballad side by side. See differences in complexity, dice, genre, cost, and more.
| Apocalypse World | Deep Sky Ballad | |
|---|---|---|
| Genre | Post-Apocalyptic | Scifi, Post-Apocalyptic |
| Play Style | Narrative, Rules-Light, Collaborative, Improvisation, Low-Prep, Drama, Theater of the Mind, Roleplay-Heavy, Playbook-Driven | Crunchy, Ship-Based, Tactical, Grid-Based, Character-Driven, Drama, Pulp Action, Diceless |
| Core Mechanic | Roll 2d6 + stat. 6−: MC makes a hard move, 7–9: succeed with cost or complication, 10+: full success. Playbook moves trigger from the fiction. The MC follows Agendas and Principles instead of plotting. | Blackjack System — each player and the GM draw from their own poker deck (cards 1–10 in each suit, no face cards). On a Challenge, draw two cards, then up to (Attribute) more, then remove up to (Skill) cards from the table. The remaining hand must reach the difficulty (Easy 16, Medium 18, Hard 19, Very Hard 20, Extreme 21) without exceeding 21. Hitting exactly 21 before the elimination phase is a Critical Success; busting over 21 is automatic failure regardless of the target. Aces count as 1 or 11. Emotional Bonds with crewmates can be spent during play to fuel near-superhuman cinematic abilities. |
| Dice | 2d6 | Diceless |
| Complexity | Low | High |
| Accessibility | Medium | Medium |
| Runnability | High | Medium |
| License | CC BY 4.0 (Powered by the Apocalypse) | Proprietary |
| Cost | $$ | $$ |
| Publisher | lumpley games | Winged Lion Games |
| Year | 2016 | 2023 |
| Best For | Groups who want raw, character-driven post-apocalyptic drama where the fiction leads and the MC never plans ahead. | Groups who want a Space Western centered on cinematic crew drama and modular spaceship combat, with a card-based resolution that turns every challenge into a poker hand. Designed for a Posse of adventurers who share ownership of an interstellar ship and chase wealth across the wreckage of a fallen galaxy. |
| Highlights | Genre-defining design that launched the entire PbtA movement, playbooks with built-in dramatic hooks, MC framework provides detailed GM guidance, highly hackable | Card-based resolution gives players visible information about their hand before committing to a Challenge, turning each roll into a press-your-luck decision. Six-axis Hardboiled System tracks Loyalty/Rivalry, Affection/Hatred, and Trust/Grudge between Posse members at multiple stages, granting bond-fueled cinematic abilities tied to those relationships. Spaceship combat uses a hex-grid module map with simultaneous six-phase turns (Maneuvers, Movement, Shield, Mine Release, Fire, Resolution), requiring each crewmember to act from their assigned station. Modular ship construction lets the Posse design custom hulls under Energy and Charge limits and upgrade modules over the campaign. |
| Considerations | Can feel directionless without strong character flags, 2nd edition layout is dense and hard to reference, move trigger ambiguity requires frequent MC judgment calls, harm mechanics can cascade quickly | Heavy mechanical load: separate subsystems track Vigor, Resources, Fatigue, Mental Fatigue, Emotional Bond stages and tokens, Wear, and Spaceship Conflict each with their own rules. Card-based resolution requires a full poker deck per player plus a separate GM deck (an official Discord bot exists as a substitute). Spaceship combat's simultaneous-phase structure expects every player to participate from a different ship module and slows considerably with larger crews. Designed specifically for Space Western themes within the New Frontier setting — not a generic engine for other genres. |