All Flesh Must Be Eaten vs Monster of the Week
Compare All Flesh Must Be Eaten and Monster of the Week side by side. See differences in complexity, dice, genre, cost, and more.
| All Flesh Must Be Eaten | Monster of the Week | |
|---|---|---|
| Genre | Horror, Modern | Horror, Modern |
| Play Style | Simulation, Modular, Character Building, Roleplay-Heavy | Narrative, Beginner-Friendly, Investigation, Playbook-Driven, Fiction-First, Character-Driven, Theater of the Mind |
| Core Mechanic | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers: Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. | Roll 2d6 + stat. 10+ full success, 7–9 success with a cost, 6 or less the Keeper makes a move. Playbook moves trigger from fictional actions. Luck points turn failures into successes but never come back. |
| Dice | d10 | 2d6 |
| Complexity | Medium | Low |
| Accessibility | High | Medium |
| Runnability | Very High | Very High |
| License | Proprietary (Unisystem) | Generic Games Third Party License |
| Cost | $$ | $$ |
| Publisher | Eden Studios | Evil Hat Productions |
| Year | 2004 | 2023 |
| Best For | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. | Groups who want episodic monster-hunting adventures inspired by Buffy, Supernatural, and The X-Files: investigating mysteries, confronting creatures, and dealing with hunter drama. |
| Highlights | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles | Very easy to learn, mystery countdown gives the Keeper a clear prep framework, playbooks map directly to genre archetypes |
| Considerations | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places | No pre-written mysteries in the core book, limited mechanical depth for long campaigns, custom move design requires GM experience, monster creation guidelines are loose |