TTRPG Wiki

Compare tabletop RPG systems to find your next game

ALIEN RPG vs Scum and Villainy

Compare ALIEN RPG and Scum and Villainy side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGScum and Villainy
GenreScifi, HorrorScifi
Play StyleHorror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPNarrative, Heist, Faction Play, Low-Prep, Roleplay-Heavy, Exploration, Atmospheric
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice — better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Forged in the Dark. Roll d6 dice pool, read highest: 6 = full success, 4–5 = partial success, 1–3 = bad outcome. Position (controlled/risky/desperate) sets stakes. Flashbacks replace planning. Progress clocks track complex obstacles.
Diced6 dice poold6 dice pool
ComplexityMediumMedium
AccessibilityHighMedium
CommunityMediumMedium
LicenseAll Rights Reserved (20th Century Studios license)Forged in the Dark
Cost$$$$
PublisherFree League PublishingEvil Hat Productions / Off Guard Games
Year20252018
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Groups who want Firefly/Star Wars-style spaceship crew adventures with Blades in the Dark's fiction-first mechanics.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingFlashbacks eliminate tedious planning, ship playbooks level up alongside characters, detailed faction system, low GM prep
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionTightly tied to its specific setting, ship playbook progression can overshadow individual characters, faction system requires significant GM prep between sessions