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ALIEN RPG vs Lasers & Feelings

Compare ALIEN RPG and Lasers & Feelings side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGLasers & Feelings
GenreScifi, HorrorScifi
Play StyleHorror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPRules-Light, One-Shot Friendly, Beginner-Friendly, Low-Prep, Comedy, Collaborative, Fiction-First, Open Source, Tag-Based
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice — better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Pick a number from 2–5. Roll 1–3d6 depending on preparation and expertise. Rolls under your number succeed at Lasers (science, tech, reason); rolls over succeed at Feelings (intuition, diplomacy, passion). Rolling exactly your number triggers Laser Feelings — a special insight where you can ask the GM one question.
Diced6 dice poold6 dice pool
ComplexityMediumVery Low
AccessibilityHighVery High
CommunityMediumLow
LicenseAll Rights Reserved (20th Century Studios license)CC BY-NC-SA 3.0
Cost$$Free
PublisherFree League PublishingOne Seven Design (John Harper)
Year20252013
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Quick one-shots with zero prep — the crew of the interstellar scout ship Raptor must save the day while the captain is out of commission.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingEntire game fits on one page, zero prep needed, character creation takes seconds, hundreds of community hacks adapt the framework to other genres, free and Creative Commons licensed
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionGM carries most of the creative and structural load, single stat means characters can feel mechanically identical, no structured scenario framework beyond the initial hook, limited replay variety without community hacks