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ALIEN RPG vs All Flesh Must Be Eaten

Compare ALIEN RPG and All Flesh Must Be Eaten side by side. See differences in complexity, dice, genre, cost, and more.

ALIEN RPGAll Flesh Must Be Eaten
GenreScifi, HorrorHorror, Modern
Play StyleHorror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IPSimulation, Modular, Character Building, Roleplay-Heavy
Core MechanicRoll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play.Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers: Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting.
Diced6 dice poold10
ComplexityMediumMedium
AccessibilityMediumHigh
RunnabilityHighVery High
LicenseAll Rights Reserved (20th Century Studios license)Proprietary (Unisystem)
Cost$$$$
PublisherFree League PublishingEden Studios
Year20252004
Best ForSci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play.Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead.
HighlightsStress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed settingEleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles
ConsiderationsTightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st editionSystem shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places