ALIEN RPG vs All Flesh Must Be Eaten
Compare ALIEN RPG and All Flesh Must Be Eaten side by side. See differences in complexity, dice, genre, cost, and more.
| ALIEN RPG | All Flesh Must Be Eaten | |
|---|---|---|
| Genre | Scifi, Horror | Horror, Modern |
| Play Style | Horror, Survival, Deadly, Atmospheric, One-Shot Friendly, Gritty, Licensed IP | Simulation, Modular, Character Building, Roleplay-Heavy |
| Core Mechanic | Roll a d6 dice pool (attribute + skill). Each 6 is a success. Stress adds extra dice: better odds, but stress dice that roll 1 trigger panic. Push rolls to reroll failures but gain stress. Cinematic mode for one-shots, Campaign mode for long-form play. | Roll d10 + attribute + skill vs a target number (typically 9). Characters are built with three power tiers: Norms (ordinary survivors), Survivors (action heroes), and Inspired (supernatural powers). The Zombie Master uses a detailed zombie creation system to customize the undead threat for each Deadworld setting. |
| Dice | d6 dice pool | d10 |
| Complexity | Medium | Medium |
| Accessibility | Medium | High |
| Runnability | High | Very High |
| License | All Rights Reserved (20th Century Studios license) | Proprietary (Unisystem) |
| Cost | $$ | $$ |
| Publisher | Free League Publishing | Eden Studios |
| Year | 2025 | 2004 |
| Best For | Sci-fi horror campaigns and one-shots in the Alien universe, with a stress/panic system that mechanically drives tension. Supports both deadly cinematic one-shots and long-form campaign play. | Groups who want a zombie survival RPG with flexible character creation, customizable zombie types, and multiple campaign settings from Romero-style horror to wuxia undead. |
| Highlights | Stress and panic system mechanically reinforces horror tension, two distinct play modes (Cinematic and Campaign), Evolved Edition streamlines rules and improves layout, well-supported licensed setting | Eleven distinct Deadworld settings in the core book, flexible Unisystem engine handles diverse genres, detailed zombie creation toolkit lets GMs craft unique threats, three character tiers support different play styles |
| Considerations | Tightly bound to the Alien IP with limited genre flexibility, stress mechanics can feel punishing at high levels, Evolved Edition changes are modest over 1st edition | System shows its age compared to modern horror RPGs, supplements are out of print, rules can feel dated in places |