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Advanced Dungeons & Dragons 2nd Edition vs Dungeons & Dragons

Compare Advanced Dungeons & Dragons 2nd Edition and Dungeons & Dragons side by side. See differences in complexity, dice, genre, cost, and more.

Advanced Dungeons & Dragons 2nd EditionDungeons & Dragons
GenreFantasyFantasy
TagsCharacter Building, Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Random Tables, Tactical, Vancian CastingTactical, Heroic, Character Building, High-Fantasy, Classic Fantasy, Vancian Casting, Ascending AC
Core MechanicRoll 1d20 to attack and meet or exceed THAC0 minus the target’s descending Armor Class. Ability and proficiency checks roll a d20 against an appropriate score. Spellcasters choose spells to memorize before casting.Make a D20 Test by rolling d20, adding relevant modifiers, and comparing the total to a target number. Ability checks, saving throws, and attack rolls use this procedure. Advantage and disadvantage use two d20s and keep the higher or lower result.
Diced20d20
ComplexityHighMedium
AccessibilityMediumVery High
RunnabilityHighVery High
LicenseAll Rights ReservedCC BY 4.0 (SRD); core books proprietary
Third-Party PublishingNot yet researchedCommercial publishing allowed — Open license
Summary only, not legal advice. Check current terms before publishing.
Cost$$Free
PublisherTSR, Inc.Wizards of the Coast
Year19952024
LanguagesEnglishEnglish, French, Italian, German, Spanish
Best ForGroups who want referee-led fantasy campaigns with class-and-level characters, prepared spells, optional proficiencies, and detailed combat procedures.Groups who want heroic fantasy with configurable tactical combat, broad character options, and campaigns that span multiple levels.
HighlightsTHAC0 expresses attack chances as a single target-number calculation against descending Armor Class. Parallel PHB and DMG organization and a DMG index covering both books make rules topics easier to locate. Optional proficiencies add chosen weapon and nonweapon capabilities to class-based characters.Advantage and disadvantage resolve common situational effects by selecting the higher or lower of two d20 rolls. Backgrounds, classes, subclasses, and feats distribute character choices across creation and advancement. Weapon Mastery gives qualifying weapon users distinct tactical effects without replacing the action economy.
ConsiderationsCore rules remain split between the Player’s Handbook and Dungeon Master Guide, including DM-only procedures. Descending Armor Class, initiative modifiers, and special combat procedures require reference beyond a basic d20 roll. Optional proficiency rules increase character choices and exception handling.Spell preparation, spell slots, class features, and conditions create several interacting resources for players to track. High-level characters combine many spells and features, increasing adjudication work for the DM. Bastions add a separate downtime procedure for campaigns that use the stronghold rules.