Advanced Dungeons & Dragons 2nd Edition vs Pathfinder
Compare Advanced Dungeons & Dragons 2nd Edition and Pathfinder side by side. See differences in complexity, dice, genre, cost, and more.
| Advanced Dungeons & Dragons 2nd Edition | Pathfinder | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Tags | Character Building, Classic Fantasy, Crunchy, Descending AC, Dungeon Crawl, Random Tables, Tactical, Vancian Casting | Tactical, Crunchy, Character Building, High-Fantasy, Dungeon Crawl, Lore-Heavy |
| Core Mechanic | Roll 1d20 to attack and meet or exceed THAC0 minus the target’s descending Armor Class. Ability and proficiency checks roll a d20 against an appropriate score. Spellcasters choose spells to memorize before casting. | Roll d20 + modifier against a DC. Four degrees of success: critical success (beat DC by 10+), success, failure, and critical failure (miss by 10+). Each turn grants three actions to spend freely on strikes, movement, spellcasting, or other activities. Multi-attack penalty (-5/-10) discourages repeated strikes and encourages tactical variety. |
| Dice | d20 | d20 |
| Complexity | High | High |
| Accessibility | Medium | Very High |
| Runnability | High | Very High |
| License | All Rights Reserved | ORC |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — Open and compatibility licenses |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | Free |
| Publisher | TSR, Inc. | Paizo |
| Year | 1995 | 2023 |
| Languages | English | English, French, German, Italian, Spanish, Portuguese |
| Best For | Groups who want referee-led fantasy campaigns with class-and-level characters, prepared spells, optional proficiencies, and detailed combat procedures. | Groups who want deep character customization, tactical grid combat with meaningful turn-by-turn decisions, and a richly detailed fantasy setting with free rules. |
| Highlights | THAC0 expresses attack chances as a single target-number calculation against descending Armor Class. Parallel PHB and DMG organization and a DMG index covering both books make rules topics easier to locate. Optional proficiencies add chosen weapon and nonweapon capabilities to class-based characters. | The three-action economy gives every turn the same three actions to spend on strikes, movement, or spells, so each turn is a fresh tactical decision. Characters customize through ancestry, class, skill, and general feats gained at nearly every level, letting builds diverge sharply within a single class. Four degrees of success, set by beating or missing the DC by 10, turn each roll into a range of outcomes rather than a binary result. |
| Considerations | Core rules remain split between the Player’s Handbook and Dungeon Master Guide, including DM-only procedures. Descending Armor Class, initiative modifiers, and special combat procedures require reference beyond a basic d20 roll. Optional proficiency rules increase character choices and exception handling. | New players must learn the trait system, conditions, and four degrees of success before combat runs smoothly. Multi-attack penalty and numerous combat actions can slow turns for indecisive players. Character creation draws feats from ancestry, class, skill, and general pools at every level, making each build a slow step. |