Werewolf: The Apocalypse vs Worlds Without Number
Compare Werewolf: The Apocalypse and Worlds Without Number side by side. See differences in complexity, dice, genre, cost, and more.
| Werewolf: The Apocalypse | Worlds Without Number | |
|---|---|---|
| Genre | Horror, Modern, Fantasy | Fantasy |
| Tags | Atmospheric, Base-Building, Character Building, Character-Driven, Corruption, Drama, Lore-Heavy, Strong GM Support, Superpowers, Urban Fantasy | Sandbox, Exploration, Faction Play, Worldbuilding, Tactical, Ascending AC, Vancian Casting |
| Core Mechanic | Build a d10 dice pool, usually from an Attribute plus a Skill. Each 6 or higher is a success, and meeting the Storyteller-set Difficulty wins. Each pair of 10s counts as four successes. Rage dice replace regular dice up to current Rage and can cause Brutal outcomes. | 2d6 + skill + attribute ≥ target for skills; d20 + modifiers vs. AC for combat. OSR-inspired with modern refinements. |
| Dice | d10 dice pool | 2d6 / d20 |
| Complexity | High | Medium |
| Accessibility | Medium | Very High |
| Runnability | Very High | High |
| License | All Rights Reserved | Proprietary |
| Third-Party Publishing | Commercial publishing allowed — Storytellers Vault | Not yet researched |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | $$ | Free |
| Publisher | Renegade Game Studios | Sine Nomine Publishing |
| Year | 2023 | 2021 |
| Languages | English, French, German, Italian, Spanish, Polish, Portuguese | English |
| Best For | Groups who want long-form modern horror about shapeshifter packs defending communities from ecological and spiritual threats, with violent power constrained by moral and social consequences. | Sandbox fantasy campaigns with deep worldbuilding tools, faction turns, and an OSR-flavored system from the creator of Stars Without Number. |
| Highlights | Brutal outcomes can force destructive failures or add four successes to actions the Storyteller judges can benefit from Rage. Choosing a Garou form changes a character's capabilities, creating tactical and narrative options. Caerns give the pack an improvable spiritual home whose traits connect campaign advancement to territory and community. | Free version is very generous, comprehensive sandbox and worldbuilding tools, faction system, compatible with SWN |
| Considerations | A Crinos-form Garou who did not kill in the previous turn must spend Willpower at the start of the next turn or enter frenzy, making the war form difficult to sustain outside violent scenes. Harano and Hauglosk can remove a Garou from play when despair or absolutism fills either track, making moral decline a campaign-level consequence. The game centers mature environmental and spiritual horror, including graphic violence and themes of exploitation and extremism that require deliberate table boundaries. | OSR combat can feel basic compared to modern tactical systems, limited mechanical support for narrative or story-arc campaigns, no built-in social encounter system |