The Wildsea vs Warhammer Fantasy Roleplay
Compare The Wildsea and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.
| The Wildsea | Warhammer Fantasy Roleplay | |
|---|---|---|
| Genre | Fantasy | Fantasy |
| Play Style | Exploration, Narrative, Ship-Based, Worldbuilding, Character-Driven, Collaborative, Fiction-First, Tag-Based | Gritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark |
| Core Mechanic | Roll a d6 dice pool: 6 is a full success, 4–5 is a partial success, 1–3 is a failure. Doubles of any value trigger a Twist — something unexpected happens. Characters are defined by Aspects (gear, abilities, cultural traits) with associated damage tracks. Progress clocks (tracks) are used universally for combat, crafting, healing, and journeys. Drives give characters personal goals that earn advancement. | Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests. |
| Dice | d6 dice pool | d100 |
| Complexity | Low | Medium |
| Accessibility | Medium | Medium |
| Community | Low | Medium |
| License | Proprietary | No open license |
| Cost | $$ | $$$ |
| Publisher | Mythworks (Felix Isaacs) | Cubicle 7 |
| Year | 2023 | 2018 |
| Best For | Groups who want exploration-driven campaigns in a wildly original setting — sailing chainsaw ships across living treetops with a diverse crew of humans, cactus-folk, spider hive-minds, and moth-people. | Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter. |
| Highlights | Seven playable species including cactus-folk, spider hive-minds, and moth-people, track system unifies combat, crafting, healing, and journeys under one mechanic, Silver ENnie winner for Best Writing, character creation uses modular Aspects (gear, abilities, cultural traits) | Detailed grimdark setting, career system creates varied character arcs, combat carries real consequences |
| Considerations | Track-based resolution uses the same clock mechanic for all conflict types, d6 dice pool with doubles-as-Twist is the only resolution mechanic, equipment and aspect lists lack a comprehensive index, setting-specific — tied to the treetop-ocean world | Tightly bound to the Old World setting, Success Level math can slow play, expensive supplement line |