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Tales of the Valiant vs Warhammer Fantasy Roleplay

Compare Tales of the Valiant and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Tales of the ValiantWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleHeroic, Character Building, High-Fantasy, Combat-Heavy, Tactical, Grid-BasedGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 + modifier against a target number or opposed check. Uses the core 5e framework: six ability scores, proficiency bonus, advantage/disadvantage. Adds a Talent system for additional character customization, reorganizes spells into numbered Circles, and introduces new Heritages and Lineages for character creation.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityMediumMedium
AccessibilityHighMedium
CommunityLowMedium
LicenseCreative Commons CC BY 4.0 (Black Flag Reference Document)No open license
Cost$$$$$
PublisherKobold PressCubicle 7
Year20242018
Best ForGroups who want to continue playing 5e-style fantasy with backwards-compatible adventures but prefer an independent publisher with new heritages, talents, and spell circle organization.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsFully backwards-compatible with 5e adventures and supplements, Talent system adds character customization beyond subclass choice, spell Circles streamline spell level organization, backed by Kobold Press's extensive monster and adventure catalogDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsVery similar to 5e — groups satisfied with existing 5e rules may not find enough differentiation, still building its own identity separate from D&D, Monster Vault sold separatelyTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line