Starfinder vs Super Space Knights
Compare Starfinder and Super Space Knights side by side. See differences in complexity, dice, genre, cost, and more.
| Starfinder | Super Space Knights | |
|---|---|---|
| Genre | Scifi | Scifi |
| Tags | Tactical, Crunchy, Character Building, Heroic, Ascending AC, Space Opera, Ship-Based, Exploration | CC-Licensed Rules, Combat-Heavy, Corruption, Fiction-First, Grimdark, Mission-Based, Playbook-Driven, Resource Management, Strong GM Support, Tag-Based |
| Core Mechanic | d20 + modifier vs. DC. Three-action economy per turn. Four degrees of success. Cross-compatible with Pathfinder 2e. | When a move's fictional trigger occurs, a player rolls 2d6 plus War, Faith, or Logistics. A 10 or higher succeeds, a 7 to 9 succeeds with a complication or price, and a 6 or lower fails with trouble to follow. |
| Dice | d20 | 2d6 |
| Complexity | High | Medium |
| Accessibility | Very High | Medium |
| Runnability | Very High | Low |
| License | ORC | Creative Commons Attribution 4.0 International |
| Third-Party Publishing | Not yet researched | Commercial publishing allowed — CC BY 4.0 |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Cost | Free | $ |
| Publisher | Paizo | Gabriel Ciprés |
| Year | 2024 | 2023 |
| Best For | Sci-fi fans who want Pathfinder 2e's tactical depth with plasma rifles and starships. Great for PF2e veterans looking for cross-compatible space adventure. | Groups who want military science-fiction campaigns at company scale, with shared worldbuilding and a corruption spiral that can turn victories into the Order's downfall. |
| Highlights | Free rules on Archives of Nethys, deep tactical combat, cross-compatible with PF2e, distinct class identity | Players define the Order and its galactic context together, making the military empire and its enemies specific to their campaign. Damnation can produce powerful Darkness Taints or corrupt the Order itself, turning ruthless victories into a path toward collapse. Linked rules for companies, individual knights, and spaceships let missions shift scale while retaining the same fictional framework. |
| Considerations | Steep learning curve, fewer classes and options than PF2e (still growing), tactical starship combat rules deferred to a future supplement with current rules being narrative only | Players usually control companies of dozens or hundreds of warriors, so individual characters receive less attention than the military unit. The premise centers an authoritarian human empire locked in perpetual war, and play repeatedly pressures companies toward violence and compromise. Conflicts between opponents at different scales resolve quickly in favor of the larger force, removing an underdog roll from those confrontations. |