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Ryuutama vs Shadowrun

Compare Ryuutama and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

RyuutamaShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleExploration, Beginner-Friendly, Character-Driven, Narrative, Family, Atmospheric, Low-PrepCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll two ability dice (d4–d12) and add them together vs. a target number. Four daily travel rolls (Condition, Travel, Direction, Camping) drive gameplay. Classes are travelers — farmers, merchants, healers, artisans — not warriors. The GM plays a Ryuujin (dragon person) who secretly guides the journey. Seasonal magic and terrain types shape encounters.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced4–d12d6 dice pool
ComplexityLowVery High
AccessibilityHighMedium
CommunityLowHigh
LicenseProprietaryNo open license
Cost$$$$$
PublisherKotodama Heavy IndustriesCatalyst Game Labs
Year20152019
Best ForGroups who want cozy, travel-focused adventures where the journey itself is the story — minstrels, merchants, and healers exploring a gentle fantasy world.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsFour daily travel rolls (Condition, Travel, Direction, Camping) make the journey the core gameplay loop, condition system tracks daily well-being mechanically, seven traveler classes (farmer, merchant, healer, etc.) instead of combat archetypes, seasonal magic system tied to terrain typesUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsLimited random tables for generating travel encounters, Ryuujin GM character has benediction powers that direct the narrative, combat system is simplified compared to travel mechanics, setting assumes a gentle-fantasy tone with no built-in support for darker themesMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.