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RuneQuest vs Warhammer Fantasy Roleplay

Compare RuneQuest and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

RuneQuestWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleCrunchy, Tactical, Lore-Heavy, Deadly, Character-DrivenCareer-Based, Grimdark, Deadly, Investigation, Corruption, Licensed Setting
Core MechanicRoll d100 under your skill percentage. Criticals at 1/20th of skill, specials at 1/5th, fumbles at 95+. Seven characteristics (STR, CON, SIZ, DEX, INT, POW, CHA). Combat uses hit locations (d20) with per-location HP and armor. Strike ranks determine action order. Runes are percentile-rated cosmic affinities that fuel magic and shape personality. Passions (Love, Hate, Honor, Loyalty) augment skills when invoked.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced100d100
ComplexityHighMedium
AccessibilityHighLow
RunnabilityHighHigh
LicenseAll Rights ReservedNo open license
CostFree (Quickstart) / $$$$$$
PublisherChaosium Inc.Cubicle 7
Year20182018
Best ForGroups who want deep mythic fantasy where characters are embedded in cults, clans, and cosmic forces: with tactical hit-location combat and a world steeped in decades of lore.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsGlorantha is one of the most detailed settings in RPG history, Rune and Passion mechanics tie characters to the mythic world, hit-location combat adds tactical detail, skill-based advancement through use, three distinct magic systemsThe career system structures advancement around trades, moving a character through jobs that shape both skills and story. Success Levels measure how far a d100 test beats or misses its target, turning every roll into a degree of result. Advantage accumulates during a fight, rewarding momentum with stacking bonuses to attack tests.
ConsiderationsVery steep learning curve, tightly coupled to Glorantha setting, combat bookkeeping is heavy, expensive to collect all sourcebooks, dense lore for new playersThe rules assume the Old World setting, so moving WFRP elsewhere means reworking its careers and tone. Comparing tens digits for Success Levels on every test adds a math step that can slow combat. Advancement is career-gated, so a character often must finish or leave a career before branching into new skills.