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Pendragon vs RuneQuest

Compare Pendragon and RuneQuest side by side. See differences in complexity, dice, genre, and more.

PendragonRuneQuest
GenreFantasy, HistoricalFantasy
TagsCharacter-Driven, Domain Management, Lore-Heavy, Deadly, Simulation, Crunchy, Social IntrigueCrunchy, Tactical, Lore-Heavy, Deadly, Character-Driven
Core MechanicRoll d20 against the relevant skill or attribute: a result equal to or under its value succeeds, a roll exactly equal to the value is a critical success, and a natural 20 is a fumble. Opposed actions have both sides roll under their value, with the higher success winning and a beaten-but-successful roll scoring a partial success. Personality traits and passions use the same numeric scale and are rolled the same way when a knight's character is put to the test.Roll d100 under your skill percentage. Criticals at 1/20th of skill, specials at 1/5th, fumbles at 95+. Seven characteristics (STR, CON, SIZ, DEX, INT, POW, CHA). Combat uses hit locations (d20) with per-location HP and armor. Strike ranks determine action order. Runes are percentile-rated cosmic affinities that fuel magic and shape personality. Passions (Love, Hate, Honor, Loyalty) augment skills when invoked.
Diced20d100
ComplexityHighHigh
AvailabilityPaidFree quickstart
Runnability4 of 5 book toolsBook tools not listed
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNot yet researchedNot yet researched
PublisherArthausChaosium Inc.
Year20052018
LanguagesEnglish, French, SpanishEnglish, French, German, Spanish
Best ForLong-running Arthurian campaigns where a knight's aging, death, and dynastic succession are part of the genre, and where playing out a character's traits, loyalties, and passions matters as much as winning fights.Groups who want deep mythic fantasy where characters are embedded in cults, clans, and cosmic forces: with tactical hit-location combat and a world steeped in decades of lore.
HighlightsThirteen opposed pairs of personality traits and a set of named passions are rated numerically and rolled like skills, and a passion roll can leave a knight inspired to heroics, disheartened, or maddened beyond the player's control: the heightened behavior that drives Arthurian drama. Every chivalric act (combat, generosity, romance, piety, holding a title) feeds a single lifelong Glory total that sets social rank and rewards embodying knightly ideals over simply winning fights. A yearly Winter Phase resolves aging, estate income, and family events between sessions and passes the line to an heir on death, so a campaign can span generations from Uther's court to the fall of the Round Table.Glorantha is one of the most detailed settings in RPG history, Rune and Passion mechanics tie characters to the mythic world, hit-location combat adds tactical detail, skill-based advancement through use, three distinct magic systems
ConsiderationsCore rules restrict player characters to knights, with no mechanics for playing magicians, priests, or commoners, which narrows the cast to the warrior aristocracy. The Winter Phase's multi-step annual procedure adds meaningful between-session bookkeeping to every campaign year. High-damage attacks such as a couched lance or great sword can end a fight in a single exchange, making disadvantaged or improvised fights disproportionately dangerous.Very steep learning curve, tightly coupled to Glorantha setting, combat bookkeeping is heavy, expensive to collect all sourcebooks, dense lore for new players