TTRPG Wiki

Compare tabletop RPG systems to find your next game

Pathfinder for Savage Worlds vs Shadowrun

Compare Pathfinder for Savage Worlds and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

Pathfinder for Savage WorldsShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleHeroic, Combat-Heavy, High-Fantasy, Character Building, Tactical, Fast-PacedCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll a trait die (d4–d12) plus a Wild Die (d6); keep the highest. Dice 'explode' (ace) on their max value. Beat a Target Number (usually 4) to succeed; each raise (4 over) improves the result. Playing cards determine initiative. Bennies let you reroll or soak damage. Class Edges capture Pathfinder archetypes as progressive talent trees.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced4–d12d6 dice pool
ComplexityMediumVery High
AccessibilityMediumMedium
CommunityLowHigh
LicenseSavage Worlds (Proprietary)No open license
Cost$$$$$
PublisherPinnacle Entertainment Group / PaizoCatalyst Game Labs
Year20232019
Best ForGroups who love the Pathfinder world of Golarion but want faster, more cinematic combat — Savage Worlds' exploding dice and Bennies replace Pathfinder's tactical crunch with pulp-action heroics.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsFast combat compared to standard Pathfinder, Golarion setting fully supported with ancestries and deities, Class Edges capture iconic Pathfinder classes, Bennies keep heroes in the action, compatible with Savage Worlds Adventure PathsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsRequires Savage Worlds familiarity — not standalone for new SW players, some Pathfinder depth lost in translation, not compatible with standard Pathfinder adventures without conversionMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.