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Pathfinder First Edition vs The Dark Eye

Compare Pathfinder First Edition and The Dark Eye side by side. See differences in complexity, dice, genre, cost, and more.

Pathfinder First EditionThe Dark Eye
GenreFantasyFantasy
Play StyleTactical, Crunchy, Character Building, High-Fantasy, Classic Fantasy, Dungeon Crawl, Vancian CastingCrunchy, Skill-Based, Lore-Heavy, Character Building, Simulation, Social Intrigue, High-Fantasy
Core MechanicMost uncertain actions roll a d20, add relevant modifiers, and compare the total with a target or opposing result. Difficulty Class, Armor Class, and Combat Maneuver Defense are common targets; natural 1s and 20s can override some comparisons.Skill checks require rolling a d20 three times, each against a different linked attribute (roll under). A pool of Skill Points can be spent to reduce individual rolls that exceed their target attribute. Remaining Skill Points after all three rolls determine the Quality Level of the success. Combat uses d20 roll-under for attacks, with separate Parry and Dodge defense rolls. Spellcasting costs Arcane Energy points and uses the same triple-check system.
Diced20d20
ComplexityVery HighHigh
AccessibilityVery HighVery High
RunnabilityVery HighMedium
LicenseOpen Game License 1.0aScriptorium Aventuris (community content program)
CostFreeFree
PublisherPaizo Publishing, LLCUlisses Spiele
Year20092017
Best ForGroups who want long fantasy campaigns centered on detailed character development and tactical grid combat.Groups who want a detailed, skill-rich fantasy RPG with a deeply developed setting and mechanics that model character competence through point-based skill management rather than binary pass/fail.
HighlightsEleven core classes progress through twenty levels with interlocking feat and class choices that support specialized builds. Combat makes positioning and turn timing consequential through attacks of opportunity and combat maneuvers. Prepared and spontaneous spellcasting draw from hundreds of level-gated spells, giving magical classes distinct planning and resource cycles.Triple d20 skill check system rewards investment in both attributes and skills, Aventuria is one of the most extensively detailed published RPG settings, free quickstart rules available
ConsiderationsCharacter creation and advancement require cross-checking large option catalogs and prerequisites, which can front-load decision making. Combat combines situational modifiers with nested action and exception rules, which can slow adjudication. High-level play layers additional character abilities and magical options, increasing preparation for players and GMs.Eight attributes and dozens of skills make character creation lengthy, triple d20 check resolution is slower than single-roll systems, core rulebook is dense and requires significant reading before play