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Pasión de las Pasiones vs Spire: The City Must Fall

Compare Pasión de las Pasiones and Spire: The City Must Fall side by side. See differences in complexity, dice, genre, and more.

Pasión de las PasionesSpire: The City Must Fall
GenreModernFantasy
TagsDrama, Playbook-Driven, Narrative, Roleplay-Heavy, Social Intrigue, Character-Driven, Collaborative, Fiction-First, Low-Prep, Rules-LightDark Fantasy, Narrative, Character-Driven, Espionage, Social Intrigue, Fiction-First, Gritty, Deadly, Mission-Based, Roleplay-Heavy
Core MechanicMost rolled moves have you roll 2d6 with the questions. Each yes to the move's two questions or your playbook question adds +1. The total modifier stays between -3 and +4. A 10+ is a strong hit, 7–9 a weak hit, and 6 or less a miss. On a miss the MC (the game's GM) makes a move unless the move says otherwise. Marked conditions are emotional states that each give +1 to one basic move and -2 to another.Roll a pool of d10s (one base die, plus an additional die each for having the relevant skill, domain, and mastery) and take the highest result. Results run from 1 (critical failure, double stress) through 2–5 (failure), 6–7 (success at a cost), 8–9 (success), to 10 (critical success). Difficulty reduces the pool by 1–2 dice.
Dice2d6d10 dice pool
ComplexityLowMedium
AvailabilityFree quickstartFree quickstart
Runnability5 of 5 book tools4 of 5 book tools
LicenseProprietaryAll Rights Reserved
Third-Party PublishingNo verified route foundNot yet researched
Summary only, not legal advice. Check current terms before publishing.
PublisherMagpie GamesRowan, Rook and Decard
Year20232018
LanguagesEnglish, French, Italian, SpanishEnglish, Italian
Best ForGroups who want a short season of melodramatic romance, betrayal, and shocking reveals, with players taking turns as the audience that steers each other's stories.Groups who want long-form campaigns as operatives in a revolutionary resistance movement, where faction politics and moral compromise shape each session as much as the missions themselves.
HighlightsMove questions such as "Are you dressed to impress?" replace stats, so each roll's bonus comes from what is happening in the scene. Players outside a scene act as the show's audience and can boost a character's roll or reveal off-screen events. A successful Accuse Someone of Lying roll can declare your character right despite what earlier scenes showed.Five separate resistance tracks (Blood, Mind, Shadow, Reputation, Silver) let different types of harm accumulate independently, each with its own fallout table. Fallout mechanics convert accumulated stress into concrete narrative consequences (broken limbs, criminal records, vendetta NPCs, or being burned by the Ministry) rather than flat stat penalties. NPC Bonds maintain their own stress tracks; calling in favors puts allies at risk, and bond fallout can cost safe houses, informants, or key relationships. Character advancement is tied to changing the city itself: small changes earn Low advances, moderate changes Medium, and huge or irreversible changes High. The change does not have to be for the better.
ConsiderationsThe game assumes romance and works best when every player character is a possible love interest. There are no in-depth combat rules: a punch uses the same move as calling someone cruel names. Every player character is expected to be Latinx.The drow revolution premise is deeply embedded in the fiction; the game is built around this specific setting and repurposing it for other campaigns requires significant adaptation. Combat has no rounds, turns, or initiative system; engagements are resolved as a narrative conversation with the GM choosing the order of action. Fallout can permanently remove or severely restrict character capabilities, including arrest, lost limbs, or exile from the Ministry.