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OSRIC vs Tales of the Valiant

Compare OSRIC and Tales of the Valiant side by side. See differences in complexity, dice, genre, and more.

OSRICTales of the Valiant
GenreFantasyFantasy
TagsDungeon Crawl, Tactical, High-Fantasy, Character Building, Theater of the Mind, Heroic, Descending AC, Vancian CastingHeroic, Character Building, High-Fantasy, Tactical
Core MechanicRoll d20 + modifiers vs. target numbers (THAC0/AC for combat, saving throws for hazards). Ability scores rolled on 3d6, class and level determine hit dice, spells, and abilities. GM acts as referee for rulings.Roll d20 + modifier against a target number or opposed check. Uses the core 5e framework: six ability scores, proficiency bonus, advantage/disadvantage. Adds a Talent system for additional character customization, reorganizes spells into numbered Circles, and introduces new Heritages and Lineages for character creation.
Diced20d20
ComplexityMediumMedium
AvailabilityFree core rulesFree core rules
Runnability2 of 5 book toolsBook tools not listed
LicenseAELF + CC BY 4.0 (SRD 5.1)Creative Commons CC BY 4.0 (Black Flag Reference Document)
Third-Party PublishingNot yet researchedNot yet researched
PublisherMythmere GamesKobold Press
Year20252024
LanguagesEnglishEnglish
Best ForPlayers who want the classic AD&D 1e experience with cleaner organization, well-defined rules for combat and spells, and a huge library of compatible OSR content.Groups who want to continue playing 5e-style fantasy with backwards-compatible adventures but prefer an independent publisher with new heritages, talents, and spell circle organization.
HighlightsFaithful AD&D 1e rules reorganized for clarity, large back-catalog of compatible adventures, middle-ground complexity between B/X and modern D&D, free PDF availableFully backwards-compatible with 5e adventures and supplements, Talent system adds character customization beyond subclass choice, spell Circles streamline spell level organization, backed by Kobold Press's extensive monster and adventure catalog
ConsiderationsDeliberately old-school: THAC0 and descending AC may confuse modern players, less balanced than modern systems, relies heavily on GM rulings, limited character customization compared to newer gamesVery similar to 5e: groups satisfied with existing 5e rules may not find enough differentiation, still building its own identity separate from D&D, Monster Vault sold separately