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OSRIC vs Pathfinder for Savage Worlds

Compare OSRIC and Pathfinder for Savage Worlds side by side. See differences in complexity, dice, genre, and more.

OSRICPathfinder for Savage Worlds
GenreFantasyFantasy
TagsDungeon Crawl, Tactical, High-Fantasy, Character Building, Theater of the Mind, Heroic, Descending AC, Vancian CastingHeroic, High-Fantasy, Character Building, Tactical, Fast-Paced
Core MechanicRoll d20 + modifiers vs. target numbers (THAC0/AC for combat, saving throws for hazards). Ability scores rolled on 3d6, class and level determine hit dice, spells, and abilities. GM acts as referee for rulings.Roll a trait die (d4–d12) plus a Wild Die (d6); keep the highest. Dice 'explode' (ace) on their max value. Beat a Target Number (usually 4) to succeed; each raise (4 over) improves the result. Playing cards determine initiative. Bennies let you reroll or soak damage. Class Edges capture Pathfinder archetypes as progressive talent trees.
Diced20d4–d12
ComplexityMediumMedium
AvailabilityFree core rulesPaid
Runnability2 of 5 book tools5 of 5 book tools
LicenseAELF + CC BY 4.0 (SRD 5.1)Savage Worlds (Proprietary)
Third-Party PublishingNot yet researchedNot yet researched
PublisherMythmere GamesPinnacle Entertainment Group / Paizo
Year20252023
LanguagesEnglishEnglish
Best ForPlayers who want the classic AD&D 1e experience with cleaner organization, well-defined rules for combat and spells, and a huge library of compatible OSR content.Groups who love the Pathfinder world of Golarion but want faster, more cinematic combat: Savage Worlds' exploding dice and Bennies replace Pathfinder's tactical crunch with pulp-action heroics.
HighlightsFaithful AD&D 1e rules reorganized for clarity, large back-catalog of compatible adventures, middle-ground complexity between B/X and modern D&D, free PDF availableFast combat compared to standard Pathfinder, Golarion setting fully supported with ancestries and deities, Class Edges capture iconic Pathfinder classes, Bennies keep heroes in the action, compatible with Savage Worlds Adventure Paths
ConsiderationsDeliberately old-school: THAC0 and descending AC may confuse modern players, less balanced than modern systems, relies heavily on GM rulings, limited character customization compared to newer gamesRequires Savage Worlds familiarity: not standalone for new SW players, some Pathfinder depth lost in translation, not compatible with standard Pathfinder adventures without conversion