TTRPG Wiki

Compare tabletop RPG systems to find your next game

Old-School Essentials vs Warhammer Fantasy Roleplay

Compare Old-School Essentials and Warhammer Fantasy Roleplay side by side. See differences in complexity, dice, genre, cost, and more.

Old-School EssentialsWarhammer Fantasy Roleplay
GenreFantasyFantasy
Play StyleDungeon Crawl, Deadly, Sandbox, Low-Prep, Beginner-Friendly, Gritty, Ascending AC, Descending AC, Vancian CastingGritty, Deadly, Career-Based, Dark Fantasy, Roleplay-Heavy, Atmospheric, Low-Fantasy, Investigation, Corruption, Lore-Heavy, Licensed Setting, Random Character Creation, Roll to Cast, Grimdark
Core MechanicRoll d20 vs. descending AC via attack matrix (THAC0). Five-category saving throws. Side-based d6 initiative each round.Roll d100 under skill or characteristic. Success Levels measure degree of success by comparing the tens digits of the target and the roll. Advantage accumulates during combat, adding +10 per point to attack tests.
Diced20d100
ComplexityLowMedium
AccessibilityHighMedium
CommunityHighMedium
LicenseOGL 1.0aNo open license
Cost$$$$$
PublisherNecrotic GnomeCubicle 7
Year20192018
Best ForGroups wanting a clean, beautifully organized take on classic B/X D&D with decades of compatible old-school content.Groups who want dark, gritty fantasy where ordinary people face extraordinary dangers in a richly detailed setting. The career system creates unique character arcs from rat catcher to witch hunter.
HighlightsClear layout and organization, wide B/X and OSR compatibility, modular supplements, highly hackableDetailed grimdark setting, career system creates varied character arcs, combat carries real consequences
ConsiderationsNo domain play or mass combat in core rules, treasure-as-XP requires careful GM economy management, limited character options in Classic edition without Advanced supplementsTightly bound to the Old World setting, Success Level math can slow play, expensive supplement line