TTRPG Wiki

Compare tabletop RPG systems to find your next game

Odd Hours vs Shadow of the Demon Lord

Compare Odd Hours and Shadow of the Demon Lord side by side. See differences in complexity, dice, genre, cost, and more.

Odd HoursShadow of the Demon Lord
GenreHorror, ModernFantasy, Horror
Play StyleHorror, Comedy, Gonzo, Weird, Rules-Light, Random Tables, One-Shot FriendlyDark Fantasy, Grimdark, Fast Sessions, Beginner-Friendly, GM-Friendly
Core MechanicRoll 2d6 plus one of three attributes (Wit, Grit, Strangeness) plus a relevant skill and try to meet or beat a Target Number. Combat is an opposed roll. Beat the defender by 5 or more for a critical hit and double damage. Two resources then shadow every shift: Sanity drops when the supernatural presses on your mind, and Absurdity climbs as you lean into it. You spend Absurdity to reroll a failure, shrug off a point of Sanity loss, or take the higher of two rolls.Roll d20 + modifier vs. target number 10. Boons and banes (d6s) add or subtract from the roll, canceling each other out.
Dice2d6d20
ComplexityLowLow
AccessibilityVery HighHigh
RunnabilityHighHigh
LicenseProprietaryForbidden Rules SRD
CostFree / $$$
PublisherRoute 9 GamesSchwalb Entertainment
Year20262015
Best ForGroups who want low-barrier horror with a comedic streak for one-shots or short campaigns at a single weird location. It suits players who improvise from atmospheric prompts and lean into absurd moments instead of optimizing their characters.Groups who want fast, dark fantasy with streamlined d20 mechanics and a sense of impending doom.
HighlightsSanity and Absurdity move in opposite directions, so the dark humor that raises Absurdity becomes a resource you spend to reroll failures or cancel Sanity loss. The Overnight Manager plays the gas station itself as the lead character, voicing its moods and the cryptic calls from its unseen Owners as a presence the table improvises around. Reaching 5 Absurdity unlocks Strange Abilities bought with advancement, once-per-session quirks the station leaves on you rather than powers you earn.Fast character creation, quick sessions, single boon/bane mechanic replaces most modifiers, 11 levels keep campaigns short
ConsiderationsThe Overnight Manager sets every Target Number outside a few fixed tables and decides each Absurdity award, so difficulty and pacing rest on table judgment. Combat is deliberately thin: flat weapon damage, one primary and one minor action per turn, and only basic move-and-cover positioning rather than a tactical grid. Rituals, Strange Abilities, and backgrounds come as a handful of examples the book openly tells you to expand on yourself.Dark horror tone limits genre range, setting tightly coupled to core rules