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Nimble vs Shadowrun

Compare Nimble and Shadowrun side by side. See differences in complexity, dice, genre, cost, and more.

NimbleShadowrun
GenreFantasyCyberpunk, Fantasy
Play StyleTactical, Heroic, Combat-Heavy, Beginner-Friendly, Low-Prep, Grid-BasedCrunchy, Tactical, Combat-Heavy, Heist, Character Building, Faction Play, Lore-Heavy, Skill-Based, Mission-Based, Urban Fantasy
Core MechanicRoll 1d20 + stat for skill checks/saves vs. DC; attacks roll weapon dice directly for damage (1 on Primary Die = miss). Initiative roll determines starting actions (1-3). Heroes get 3 actions per turn with exploding critical hits.Roll a pool of d6s equal to attribute + skill, counting 5s and 6s as hits. Meet or exceed a threshold to succeed. Situational advantages generate Edge points rather than modifying dice pools directly; Edge is spent on tactical effects like rerolling dice, adding successes, or imposing penalties on opponents.
Diced20d6 dice pool
ComplexityLowVery High
AccessibilityHighMedium
CommunityLowHigh
LicenseProprietaryNo open license
Cost$$$$$
PublisherNimble Co.Catalyst Game Labs
Year20252019
Best ForGroups who love tactical grid combat but want faster sessions, less prep, and more teamwork — a streamlined alternative to D&D that keeps the crunch where it matters.Groups who want cyberpunk-fantasy heists with deep mechanical subsystems for hacking, magic, and combat.
HighlightsFast combat with meaningful tactical decisions, 3-action economy keeps turns dynamic, exploding crits add excitement, easy to teach and prep, included starter adventures, teamwork-focused Heroic ReactionsUnique cyberpunk-fantasy setting blending megacorporate intrigue with magic and metahuman races. Dedicated subsystems for Matrix hacking, magic, rigging, and astral space. Edge system replaces many situational modifiers with a spendable tactical resource. Decades of published lore spanning in-world history from 2011 to the 2080s.
ConsiderationsFantasy-only with no genre flexibility, limited class options in basic rules (4 classes), grid play strongly encouragedMatrix hacking runs as a parallel subsystem that can leave non-decker players waiting. Multiple supplemental rulebooks needed for full coverage of magic, Matrix, and rigging. Published books have documented editing and layout issues.