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Murder of Crows vs Vampire: The Masquerade

Compare Murder of Crows and Vampire: The Masquerade side by side. See differences in complexity, dice, genre, cost, and more.

Murder of CrowsVampire: The Masquerade
GenreHorrorHorror, Modern
TagsRules-Light, One-Shot Friendly, Comedy, Mission-Based, Character-Driven, Random Tables, Low-Prep, Freeform Magic, Fast-Paced, Theater of the MindSocial Intrigue, Faction Play, Urban Fantasy, Corruption, Drama, Character-Driven, Resource Management, Superpowers, Social Combat, Lore-Heavy
Core MechanicRoll 1d6 against the relevant Aspect (Beast, Omen or Trickster, rated 2 to 5): a roll below the Aspect succeeds, a roll equal to it succeeds and earns a Portent, and a roll above it fails. A helping Crow counts the Aspect as 1 higher, to a maximum of 5. When a Crow acts in accordance with its Augury, the player may roll two dice and use either; when it contradicts its Augury, or an Affliction affects the roll, the player rolls two dice and Fate (the GM) chooses which counts. A human may roll 1d6 to resist; if the human's roll matches or is lower than the Crow's, the Crow fails even on a success.Roll attribute plus skill in d10s, counting 6+ as successes against a difficulty. Paired 10s add extra successes. Hunger replaces ordinary dice in most pools: a winning critical containing a Hunger 10 becomes messy, while a failed test containing a Hunger 1 becomes a bestial failure.
Diced6d10 dice pool
ComplexityVery LowHigh
AccessibilityVery HighHigh
RunnabilityMediumVery High
LicenseProprietaryCommunity Content Agreement for the Storytellers Vault
Third-Party PublishingNo verified route foundCommercial publishing allowed — Community content program
Summary only, not legal advice. Check current terms before publishing.
CostFree$$
PublisherJon PessinRenegade Game Studios
Year20262018
LanguagesEnglishEnglish, French, German, Italian, Spanish, Polish, Russian, Portuguese, Japanese
Best ForGroups who want a darkly comic one-shot as a flock of crows plotting a human's death, with tables that set up the hunt at the table.Groups who want campaigns about vampire coteries balancing political ambition, predatory hunger, and relationships with the humans they still care about.
HighlightsRolling exactly the Aspect's value earns a Portent, letting the player ask Fate one question answered by a brief, obscure vision. Acting in accordance with a Crow's Augury lets the player pick between two dice, while contradicting it hands that choice to Fate. Fate rolls or chooses with the Crows from d6 tables to set the hunt's victim, motive and complications.Using supernatural powers can increase Hunger, making the next hunt harder to postpone. Convictions and human Touchstones make moral compromise carry consequences beyond winning the immediate conflict. Coteries share hunting territories and social assets, giving political ambitions a foothold in the city.
ConsiderationsThe premise is the flock plotting a human's death, which will not suit groups uncomfortable with murder as the goal. The rules include no death for Crows: a Crow that takes a fourth Affliction leaves the scene or goes unconscious instead. There are no experience, advancement or campaign rules.Messy criticals and bestial failures can put predation or compulsions into scenes where players hoped to stay in control. Character creation requires choices across clans, powers, feeding habits, advantages, and human ties. Establishing the chronicle’s relationships and boundaries for mature themes takes group preparation even when using a published city.