Murder of Crows vs The Quick RPG
Compare Murder of Crows and The Quick RPG side by side. See differences in complexity, dice, genre, and more.
| Murder of Crows | The Quick RPG | |
|---|---|---|
| Genre | Horror | Universal |
| Tags | Rules-Light, One-Shot Friendly, Comedy, Mission-Based, Character-Driven, Random Tables, Low-Prep, Freeform Magic, Fast-Paced, Theater of the Mind | Rules-Light, Fiction-First, Solo-Friendly, Low-Prep, Improvisation, Random Tables, One-Shot Friendly, Theater of the Mind, Freeform Magic, CC-Licensed Rules |
| Core Mechanic | Roll 1d6 against the relevant Aspect (Beast, Omen or Trickster, rated 2 to 5): a roll below the Aspect succeeds, a roll equal to it succeeds and earns a Portent, and a roll above it fails. A helping Crow counts the Aspect as 1 higher, to a maximum of 5. When a Crow acts in accordance with its Augury, the player may roll two dice and use either; when it contradicts its Augury, or an Affliction affects the roll, the player rolls two dice and Fate (the GM) chooses which counts. A human may roll 1d6 to resist; if the human's roll matches or is lower than the Crow's, the Crow fails even on a success. | The referee sets a difficulty from Very Easy (d4) to Very Hard (d12). The player rolls the character's Body, Mind or Will die (d4 to d12) against the difficulty die. Meeting or beating the difficulty die is a full success. Rolling lower is a partial success: the action still works, but the character pays a narrative cost or takes Strain equal to the difficulty's cost of 1 to 3. Gear, role and circumstances move either die up or down a size. Spending a Hero point turns a partial success into a full one. |
| Dice | d6 | d4–d12 |
| Complexity | Very Low | Very Low |
| Availability | Free core rules | Free core rules |
| Runnability | Book tools not listed | Book tools not listed |
| License | Proprietary | CC BY-SA 4.0 |
| Third-Party Publishing | No verified route found | Commercial publishing allowed — Open license |
| Summary only, not legal advice. Check current terms before publishing. | ||
| Publisher | Jon Pessin | Squidhead Games |
| Year | 2026 | 2025 |
| Languages | English | English |
| Best For | Groups who want a darkly comic one-shot as a flock of crows plotting a human's death, with tables that set up the hunt at the table. | Groups or solo players who want to start an adventure within minutes and are comfortable making rulings where the rules are silent. |
| Highlights | Rolling exactly the Aspect's value earns a Portent, letting the player ask Fate one question answered by a brief, obscure vision. Acting in accordance with a Crow's Augury lets the player pick between two dice, while contradicting it hands that choice to Fate. Fate rolls or chooses with the Crows from d6 tables to set the hunt's victim, motive and complications. | Players regain a Hero point by turning a dramatic full success into a partial one. Taking a third point of Strain shrinks one attribute die by a size and resets Strain to zero. The solo oracle keeps the higher of two d6 for likely outcomes and the lower for unlikely ones. |
| Considerations | The premise is the flock plotting a human's death, which will not suit groups uncomfortable with murder as the goal. The rules include no death for Crows: a Crow that takes a fourth Affliction leaves the scene or goes unconscious instead. There are no experience, advancement or campaign rules. | Advancement only raises attribute dice, one size at a time, to a maximum of d12. The core combat rules have no initiative, turn order or movement procedure: each roll is one exchange of blows. Money is abstracted into Loot: each session or adventure earns every character 1 Loot. |